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Chimera Entertainment seeks a 3D Artist Generalist to create and iterate on game assets, focusing on modeling and texturing. Work onsite from our Cebu office and support our Munich team in a distributed setup.
The role is contractor-based for an initial 1–2 year project duration, with delivery of game-ready assets and close collaboration across disciplines. You will model, texture, and optimize props, environments, and characters, adhering to existing art direction while communicating clearly
Chimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes. Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.
As a 3D Artist Generalist, you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs. You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup. We are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies. This position is offered on a contractor basis and is planned for an initial project duration of approximately 1-2 years.
We take care of our employees and provide you with: