3D Artist Generalist

WorkinGames

Hinoba-an

On-site

PHP 502,000 - 725,000

Full time

12 days ago
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Job summary

Chimera Entertainment seeks a 3D Artist Generalist to create and iterate on game assets, focusing on modeling and texturing. Work onsite from our Cebu office and support our Munich team in a distributed setup.

The role is contractor-based for an initial 1–2 year project duration, with delivery of game-ready assets and close collaboration across disciplines. You will model, texture, and optimize props, environments, and characters, adhering to existing art direction while communicating clearly

Qualifications

  • Strong Blender experience for low-poly game assets.
  • Good texture work using Photoshop-like tools.
  • Diverse portfolio with props, environments, and characters.
  • Clean topology, edge flow, and animatability.
  • Excellent written and spoken English for cross‑office collaboration.
  • Proactive, open communication and feedback handling.

Responsibilities

  • Create low-poly 3D assets in Blender for props, environments, and characters.
  • Model and texture assets from blockout to production-ready state.
  • Follow art direction and production guidelines.
  • Deliver assets with proper topology, scale, and readability.
  • Iterate based on feedback from art direction and design.
  • Prepare assets for Unity and future implementation by the team.
  • Collaborate with Cebu and Munich teams, sharing WIP and status.

Skills

Blender
English communication
Portfolio
Topology & rigging
Stylised art
Texture painting
Proactive teamwork

Tools

Unity
Substance Painter
Rodin
Meshy

Job description

About Us

Chimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes. Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.

Your role:

As a 3D Artist Generalist, you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs. You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup. We are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies. This position is offered on a contractor basis and is planned for an initial project duration of approximately 1-2 years.

Role Overview
  • Create low-poly 3D assets in Blender: props, environment/architectural pieces, and characters.
  • Work on modelling and texturing tasks from blockout to final implementation-ready assets.
  • Follow existing art direction, style guides, and production requirements.
  • Deliver clean, game-ready assets with proper topology, scale, and readability.
  • Iterate based on feedback from art direction, design, and production.
  • Prepare assets for use in Unity or for further implementation by the team.
  • Support the art team with a variety of 3D production tasks.
  • Collaborate reliably with the Cebu and Munich teams, sharing WIP and communicating status.
Requirements
  • Strong experience with Blender for low-poly game asset creation (props, environments, characters).
  • Confident use of Photoshop for texturing (no time to train basics).
  • Diverse portfolio showing props and characters (environments are a plus).
  • Clean topology with an understanding of edge flow and animatability.
  • Good aesthetic sense for stylised art, colour harmony, and shapes.
  • Very good written and spoken English for daily collaboration with the Munich team.
  • Proactive, open, and communicative working style.
  • Availability from around June 2026 or as soon as possible.
Nice to have:
  • Experience integrating your own assets in Unity.
  • Experience with stylised/hand-painted textures and Substance Painter.
  • Basic understanding of character rigging.
  • Familiarity with AI 3D tools (e.g. Rodin, Meshy).
  • Shipped game experience (portfolio quality is more important than credits).

We take care of our employees and provide you with:

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