Senior Technical Artist - 3D & Unity

Delta

Cebu City

On-site

PHP 1,846,153 - 3,076,923

Full time

14 days+

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Job summary

Delta is seeking a Senior Technical Artist in Cebu City to bridge 3D asset creation and Unity implementation. You will model, texture, and integrate 3D assets while collaborating closely with the Munich team. The position demands strong Unity and Blender skills along with good communication in English.

This is a contractor role for about 1–2 years, ideal for someone who can work hands-on with both artistic and technical aspects of game development.

Qualifications

  • Strong hands-on experience with Unity and at least one shipped Unity game.
  • Solid to strong Blender skills; confident in Photoshop for production use.
  • Generalist 3D skills in modeling and texturing (props, environments, characters).
  • Experience with rigging and skinning for character assets.
  • Very good written and spoken English for daily collaboration.

Responsibilities

  • Model and texture characters, props, and environment assets in Blender.
  • Create and integrate 3D assets into Unity.
  • Support the team with asset creation workflows and technical setup.
  • Help troubleshoot visual issues related to assets and implementation.
  • Collaborate closely with 3D artists and programmers in a remote setup.

Skills

Unity
Blender
3D modeling
Texturing
Shader editors
AI-assisted workflows

Job description

About Us

Chimera Entertainment is an independent game development studio based in Germany. We create high‑quality games through strong collaboration, clear ownership, and thoughtful production processes. Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.

Senior Technical Artist – 3D & Unity

As a Senior Technical Artist you bridge 3D content creation and Unity implementation. You build and adapt 3D assets yourself and own their setup in Unity, including prefabs, materials, and asset workflows for the project. From our Cebu office you collaborate closely with our Munich team, work side by side with another 3D Artist onsite, and help keep communication and workflows between both locations smooth.

This is not a purely technical or purely artistic role. You understand the needs of artists, work hands‑on in Unity, and communicate clearly with programmers, designers, and production. The position is offered on a contractor basis and is planned for an initial project duration of approximately 1–2 years.

Responsibilities
  • Model and texture characters, props, and environment assets in Blender for game‑ready use.
  • Create, prepare, and integrate 3D assets into Unity.
  • Work on modelling and texturing tasks for characters, props, and game‑ready assets.
  • Support the team with asset creation workflows, import pipelines, and technical setup in Unity.
  • Help troubleshoot visual or technical issues related to assets, materials, shaders, rigs, or implementation.
  • Work with shader editors and material setups, without necessarily writing shaders from scratch.
  • Collaborate closely with 3D artists, programmers, designers, and production in a remote setup.
  • Give feedback on asset quality, performance, and implementation feasibility.
  • Support rigging, skinning, and asset preparation where needed.
  • Use AI‑assisted workflows where they genuinely improve iteration speed, production quality, or communication.
  • Help the team keep workflows efficient, understandable, and production‑ready.
Profile
  • Strong hands‑on experience with Unity and at least one shipped Unity game.
  • Solid to strong Blender skills; confident in Photoshop for production use.
  • Generalist 3D skills in modelling and texturing (props, environments, characters).
  • Experience with rigging and skinning for character assets.
  • Understanding of game‑ready asset creation workflows and production pipelines.
  • Good understanding of shaders, materials, and shader editors.
  • Ability to work with both character and prop assets.
  • Practical experience with AI‑assisted workflows where they improve iteration speed or production quality.
  • Very good written and spoken English for daily collaboration with the Munich team, including calls and asynchronous communication.
  • Availability from around June 2026 or as soon as possible.
Nice to have
  • Experience with Unity UI and Substance Painter.
  • Familiarity with AI tools for textures (e.g., Leonardo) and basic audio setup in Unity.
  • Experience improving art workflows or pipelines in game teams.
  • Experience giving structured feedback on technical art workflows or asset quality.
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