Principal Combat Designer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc

Philippines

Remote

PHP 4,219,409 - 6,027,728

Full time

14 days+
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Benefits offered by this job

Generous PTO allowance
Summer and Winter holidays studio closure
Private Medical & Dental Healthcare
Mental Health scheme
Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for home setup

Job summary

Escape Velocity Entertainment Inc in the Philippines is seeking a Principal Combat Designer to create and enhance combat mechanics for immersive gameplay. You will collaborate closely with designers to craft sophisticated mechanics and lead development across disciplines.

The ideal candidate has experience with at least two shipped AAA titles and proficiency in Unreal Engine. The role comes with generous benefits, including a health & wellbeing allowance and studio closure holidays.

Qualifications

  • At least two shipped AAA titles in mechanics design capacity.
  • Expertise with off-the-shelf design tools.
  • Deep understanding of major mechanics and gameplay features in contemporary titles.

Responsibilities

  • Collaborate with Design Director and other leads on combat design vision.
  • Design and create expert-level player combat mechanics, weapons, and abilities.
  • Communicate across disciplines to ensure alignment before feature development.
  • Advocate for player experience in all design decisions.

Skills

Combat mechanics design
Unreal Engine (UE5 preferred)
Creative problem-solving
Communication skills

Tools

Off-the-shelf design tools

Job description

What we are looking for:

As a Principal Combat Designer you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging and engaging.

What we will do together:
  • Collaborate closely with Design Director, and other Design Leads to drive and execute the vision for combat design for a robust online multiplayer experience.
  • Design and craft expert‑level player combat mechanics, weapons and abilities.
  • Communicate with Leads and Directors of other disciplines, particularly art and engineering, and ensure that everyone is on the same page before beginning mechanics/feature development.
  • Advocate for the player, always putting the player experience first when considering and making all design decisions.
What you will bring:
  • A can‑do attitude that is player oriented…mechanics design is one of the most hotly debated areas of design, but you remember that simplicity is often a player’s best friend.
  • At least two shipped AAA titles where you worked in mechanics design capacity
  • Expert knowledge of off‑the‑shelf design tools, and expertise with Unreal Engine (UE5 preferred)
  • Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles, and a keen knowledge for how those mechanics and features work.
  • Strong creative and technical problem‑solving skills
  • Exceptional communication skills
A few benefits you can expect from us:
  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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