3D Character Artist: Stylized MMO Creatures & Textures

Gamigo Group

Cebu City

On-site

PHP 360,000 - 600,000

Full time

14 days+
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Benefits offered by this job

Diverse, international team
Growth opportunities
Casual dress
SSS/PhilHealth/Pag-IBIG
Company events
Wellness days
Health insurance
13th Month Pay & OT pay

Job summary

KingsIsle Entertainment is seeking a 3D Character Artist to bring life to characters and creatures in MMO projects and new works. You will work with hand-painted textures, low-poly optimization, and Unity integration, starting from concept art and art direction.

Ideal candidates have experience in Photoshop, 3DS Max, and 3D-Coat, with strong UV skills and English communication. Night shifts to align with US hours may be required.

Qualifications

  • 1+ years creating professional character assets in the game industry.
  • Extensive working knowledge of Photoshop,3DSMax and 3D-Coat.
  • Experience in modeling and texturing low poly characters / creatures (2500 triangles or less; 1024 x 1024 textures).
  • Proficient with creating hand-painted textures.
  • Strong UV layout skills.
  • Experience with Unity engine.
  • Strong English written and verbal communication.

Responsibilities

  • 3D model and texture creation for stylized characters/creatures using 3DS Max, Photoshop and 3D-Coat.
  • Work from provided concept art and art direction.
  • Collaborate with Animation to ensure clean models and proper movement cuts.
  • Undergo review stages and polish processes as requested.
  • Update legacy work to match new style in Unity pipeline.
  • Keep files organized within established file structure.
  • Other related duties as assigned.

Skills

Character assets
Hand-painted textures
Photoshop
3DS Max
3D-Coat
Unity engine
UV layout
English communication
Time management

Tools

3DS Max
3D-Coat
Photoshop
Unity

Job description

KingsIsle Entertainment is seeking a 3D Character Artist to bring life to characters and creatures in MMO projects and new works. You will work with hand-painted textures, low-poly optimization, and Unity integration, starting from concept art and art direction.

Ideal candidates have experience in Photoshop, 3DS Max, and 3D-Coat, with strong UV skills and English communication. Night shifts to align with US hours may be required.

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