Technical Artist — Real-Time Rendering & Tools (Auckland)

Blind Squirrel Games

Auckland

On-site

NZD 70,000 - 110,000

Full time

7 hours ago
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Job summary

Blind Squirrel Games in Auckland, New Zealand seeks a Technical Artist to bridge artistic vision and technical execution across ports, co-development, and full game development. You will collaborate with artists, designers, and engineers to solve technical challenges and ensure art assets integrate effectively within the game engine.

You will own shader development, tool creation, and pipeline improvements, guiding colleagues and mentoring junior artists as required.

Qualifications

  • 3+ years in technical art within game development.
  • At least one shipped title in a technical art role.
  • Portfolio demonstrating technical art assets and tools.

Responsibilities

  • Create and modify shaders using HLSL and develop custom materials.
  • Integrate art assets into game engines and optimize performance.
  • Develop destructible assets and simulations (cloth, cables).
  • Implement HDR workflows, color grading, lighting, and post-processing.

Skills

Shader Development
HLSL
Unreal Engine
Unity
Node-based Materials

Education

3+ years in technical art
Bachelor's degree in a relevant field

Tools

Maya
Substance Painter/Designer
ZBrush

Job description

Blind Squirrel Games in Auckland, New Zealand seeks a Technical Artist to bridge artistic vision and technical execution across ports, co-development, and full game development. You will collaborate with artists, designers, and engineers to solve technical challenges and ensure art assets integrate effectively within the game engine.

You will own shader development, tool creation, and pipeline improvements, guiding colleagues and mentoring junior artists as required.

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