Multidisciplinary Game Designer - Onsite in Auckland

Rippling, Inc.

Auckland

On-site

NZD 70,000 - 110,000

Full time

34 hours ago
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Job summary

Blind Squirrel Games in Auckland, New Zealand, seeks a Generalist Designer to help shape engaging player experiences across ports, co-development, and full game development. You will work within a collaborative, multidisciplinary team on gameplay mechanics, level design, UI/UX, combat, and narrative design, adapting to project needs.

Reporting to the Lead Designer, you translate ideas into practical designs, prototype, implement, and refine through playtesting.

Qualifications

  • Three+ years in game design or related field.
  • Portfolio showing design work in interactive media.
  • Ability to prototype and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Experience guiding other designers is a plus.

Responsibilities

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction, provide constructive feedback, and share knowledge as appropriate to your experience.
  • Stay informed about industry trends and incorporate relevant best practices.

Skills

Gameplay design
Level design
UI/UX design
Narrative design
Prototyping
Unreal Engine
Unity
Collaboration

Tools

Unreal Engine
Unity
C#
Python
Lua

Job description

Blind Squirrel Games in Auckland, New Zealand, seeks a Generalist Designer to help shape engaging player experiences across ports, co-development, and full game development. You will work within a collaborative, multidisciplinary team on gameplay mechanics, level design, UI/UX, combat, and narrative design, adapting to project needs.

Reporting to the Lead Designer, you translate ideas into practical designs, prototype, implement, and refine through playtesting.

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