Cross-Platform Game Programmer | Systems & Tools

Rippling, Inc.

Auckland

On-site

NZD 90,000 - 120,000

Full time

13 hours ago
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Job summary

Blind Squirrel Games is seeking a Generalist Programmer to join our Auckland studio. You will tackle a range of development challenges across ports, co-development, and full game development, contributing to gameplay, engine integration, physics, AI, rendering, and tooling.

You will work with engineering leadership and multidisciplinary teams to own, optimize, and extend core systems, collaborate across disciplines, and mentor junior programmers as you grow into more senior responsibilities.

Qualifications

  • Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.
  • A minimum of three years of professional programming experience in the games industry; five or more years is expected for senior-level responsibilities.
  • Experience contributing to shipped games; senior-level candidates should be credited as a programmer on at least two AAA titles.
  • Strong proficiency in C/C++ and the ability to create high-performance, robust, and maintainable code.
  • Solid understanding of engineering pipeline, data structures, algorithms, memory management, and multithreaded programming.
  • Strong debugging, profiling, and performance optimization skills.
  • Working knowledge of linear algebra and trigonometry as applied to game development.
  • Familiarity with contemporary game engines and platforms, with experience contributing to an established codebase.
  • Experience with PC development and cross-platform considerations.
  • Ability to work independently, communicate effectively, and collaborate across development disciplines.
  • Greater ownership of complex systems, sound architectural judgment, and ability to mentor and guide other programmers for senior roles.

Responsibilities

  • Create high-performance, robust, and maintainable code in a cross-platform environment.
  • Design, implement, maintain, and extend game systems, features, tools, and engine integrations.
  • Evaluate existing technology architectures and contribute improvements that support ongoing development.
  • Extend existing systems to meet the long-term needs of projects.
  • Collaborate with engineering, design, art, animation, production, and QA to translate requirements into practical technical solutions.
  • Support porting efforts by adapting systems to platform requirements, hardware capabilities, and resource constraints.
  • Develop and optimize data structures and algorithms for game objects, scenes, and other systems.
  • Apply linear algebra and trigonometry to functionality such as collision detection, camera movement, projectile trajectories, and spatial transformations.
  • Contribute to physics, animation, AI, rendering, and multiplayer systems as required by the project.
  • Implement animation functionality such as blending, state machines, inverse kinematics, and procedural techniques.
  • Support client-server communication, game state synchronization, network prediction, and latency compensation.
  • Develop or optimize rendering pipelines, shaders, and post-processing effects.
  • Use debugging tools, crash reports, and core dumps to diagnose runtime errors, memory issues, and stability problems.
  • Profile and optimize CPU, GPU, memory usage, frame rates, and load times.
  • Develop and improve asset pipelines, development tools, and automation.
  • Work with external development partners to integrate contributions and resolve technical dependencies.
  • Participate in code reviews and adhere to team coding standards and practices.
  • Document systems and technical decisions to support collaboration and maintainability.
  • Communicate progress, estimates, dependencies, and risks to your manager and project team.
  • Contribute to architectural decisions, share technical knowledge, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Skills

C/C++
Multithreaded programming
Debugging & profiling
Cross-platform development
Team collaboration
Mentoring others
Communication skills
Linear algebra & trig

Education

Bachelor's degree in Computer Science or related field
Equivalent professional experience

Tools

Unreal Engine
Unity
Godot
DirectX
Vulkan
HLSL/GLSL
RenderDoc/PIX
Python scripting
Source engine

Job description

Blind Squirrel Games is seeking a Generalist Programmer to join our Auckland studio. You will tackle a range of development challenges across ports, co-development, and full game development, contributing to gameplay, engine integration, physics, AI, rendering, and tooling.

You will work with engineering leadership and multidisciplinary teams to own, optimize, and extend core systems, collaborate across disciplines, and mentor junior programmers as you grow into more senior responsibilities.

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