Remote 3D Character Modeler for Unity Aging Pipeline

Twine

New Zealand

Remote

NZD 55,000 - 110,000

Full time

2 hours ago
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Job summary

Twine is seeking a skilled 3D character artist for an independent life simulation project in New Zealand. You will focus on aging-friendly character modeling and rigging for Unity, ensuring consistent identity across ages from infancy to adulthood and compatibility with the Character Customizer system.

You will collaborate remotely with a small team of specialists, deliver an initial assessment, and contribute to an efficient pipeline with hands-on modeling, rigging, or both.

Qualifications

  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in Blender, Maya and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote project environment.

Responsibilities

  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.

Skills

3D character modeling
Rigging
Communication
Remote collaboration

Tools

Blender
Maya
Unity

Job description

Twine is seeking a skilled 3D character artist for an independent life simulation project in New Zealand. You will focus on aging-friendly character modeling and rigging for Unity, ensuring consistent identity across ages from infancy to adulthood and compatibility with the Character Customizer system.

You will collaborate remotely with a small team of specialists, deliver an initial assessment, and contribute to an efficient pipeline with hands-on modeling, rigging, or both.

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