Character Artist - Onsite Auckland Studio

Blind Squirrel Games

Auckland

On-site

NZD 70,000 - 100,000

Full time

20 hours ago
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Job summary

Blind Squirrel Games in Auckland, New Zealand, is seeking a Character Artist to help create memorable characters and creatures for upcoming titles. You will translate concepts into game-ready assets and collaborate with artists, designers, and engineers to maintain art direction and technical pipelines.

This full-time on-site role emphasizes ownership, high-quality meshes, textures, and animation-ready topology, with opportunities to mentor others and help refine workflows.

Qualifications

  • Bachelor’s degree in Art or a related field, or equivalent professional experience.
  • A minimum of three years of industry experience in game development specializing in character art; five or more years for senior‑level responsibilities.
  • Experience contributing to shipped games; for more senior roles, shipped at least two titles as a Character Artist or 3D Artist with substantial character art responsibilities.
  • Portfolio demonstrating high-quality characters, creatures, and assets reflecting experience.
  • Strong understanding of anatomy, proportion, silhouette, topology, and character construction.
  • Proficiency in modeling, sculpting, texturing, material creation, and game engine integration.
  • Understanding of PBR workflows and real-time asset requirements.
  • Ability to interpret art direction, receive feedback, and refine work to meet expectations.
  • Strong communication, problem-solving, organizational, and time-management skills.
  • Greater ownership and mentoring for senior roles.

Responsibilities

  • Create high-quality character, creature, clothing, accessory assets using industry-standard tools.
  • Translate concept art into fully realized assets aligned with art direction.
  • Sculpt detailed forms and production-ready models with strong anatomy and silhouette.
  • Create animation-ready topology supporting rigging and performance.
  • Develop UV layouts, textures, and materials using PBR workflows.
  • Create hair and fur using XGen or similar workflows for in-engine rendering.
  • Integrate assets into the game engine and collaborate with engineers and animators to resolve issues.
  • Optimize assets with LODs, efficient materials, and texture atlases.
  • Evaluate appearance under gameplay lighting and adjust as needed.
  • Maintain visual quality and consistency across assets.
  • Define tasks with production, set schedules, and deliver on time.
  • Organize assets within project directories and version control.
  • Iterate on work based on leadership feedback and improve workflows.
  • Share knowledge and mentor colleagues as appropriate.

Skills

Character art
Anatomy
Art direction
Collaboration

Education

Bachelor's degree in Art or related field

Tools

Maya
3ds Max
ZBrush
Substance Designer/Paint
Marvelous Designer
Photoshop
Unreal Engine 4/5
Jira

Job description

Blind Squirrel Games in Auckland, New Zealand, is seeking a Character Artist to help create memorable characters and creatures for upcoming titles. You will translate concepts into game-ready assets and collaborate with artists, designers, and engineers to maintain art direction and technical pipelines.

This full-time on-site role emphasizes ownership, high-quality meshes, textures, and animation-ready topology, with opportunities to mentor others and help refine workflows.

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