Design Intern: Strategy RPG Gameplay & Systems

Festybay

Netherlands

Remote

EUR 4,500 - 10,000

Full time

14 days+

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Job summary

Triumph Studios in Delft, Netherlands, is offering a Design Internship for the second half of 2026. The role supports the Game Design team on gameplay systems, level concepts, and production documentation, with hands-on access to a real studio pipeline.

Applicants must be enrolled in a Dutch or Belgian institution, provide a design portfolio, and demonstrate English communication. The internship is paid with a monthly stipend, on-site in Delft, minimum five months, within a European game

Qualifications

  • Enrollment in a Game Design program or closely related discipline.
  • Ability to submit video demonstrations and documentation of games, levels, or mods.
  • Strong written communication skills in English.
  • Interest in strategy and RPG gameplay structures.
  • Availability for a minimum 5-month internship.
  • On-site work in Delft, Netherlands.
  • Extensive design portfolio submission.

Responsibilities

  • Support gameplay system design implementation tasks.
  • Assist with documentation for mechanics and features.
  • Contribute to level layout concepts and gameplay flow ideas.
  • Participate in internal testing and iteration feedback loops.
  • Prepare structured design notes and reports.
  • Support prototype experimentation activities.
  • Assist with balancing gameplay variables.
  • Collaborate with multidisciplinary development teams.
  • Translate ideas into production-ready documentation formats.
  • Review gameplay experiences from a player-centric perspective.

Skills

Game Design
Documentation
English proficiency
Strategy RPG interest

Education

Game Design program enrollment
Dutch or Belgian institution enrollment

Job description

Triumph Studios in Delft, Netherlands, is offering a Design Internship for the second half of 2026. The role supports the Game Design team on gameplay systems, level concepts, and production documentation, with hands-on access to a real studio pipeline.

Applicants must be enrolled in a Dutch or Belgian institution, provide a design portfolio, and demonstrate English communication. The internship is paid with a monthly stipend, on-site in Delft, minimum five months, within a European game

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