Senior 3D Generalist & Team Lead — Gaming

Bandai Namco

Malaysia

On-site

MYR 60,000 - 110,000

Full time

4 days ago
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Job summary

Bandai Namco in Malaysia is seeking an experienced 3D Generalist to lead a team of artists and deliver high-quality game assets. You will model, texture, shade, light, and render, while collaborating with senior artists to meet creative and technical requirements.

The role emphasizes mentoring junior team members, maintaining visual style, and ensuring performance-ready assets. A strong portfolio and proficiency with Maya/Blender/ZBrush/Houdini/Substance Painter and Unity/Unreal are essential.

Qualifications

  • Proven experience as a 3D Generalist in gaming with a strong portfolio.
  • Proficiency in industry standard 3D software (Maya, 3ds Max, Blender, ZBrush, Houdini, Substance Painter).
  • Strong understanding of modeling, texturing, shading, and related techniques.
  • Experience with game engines (Unity or Unreal Engine).
  • Excellent leadership and communication skills; able to work collaboratively.

Responsibilities

  • Lead and mentor a team of 3D artists to deliver high-quality work.
  • Create and optimize 3D models, textures, and materials for characters, environments, and props.
  • Collaborate with art director and designers to maintain visual style.
  • Ensure assets are optimized for performance and meet technical requirements.
  • Troubleshoot and resolve technical issues related to 3D assets.
  • Stay current with industry trends and best practices; participate in planning and estimates.

Skills

Portfolio
Leadership
Communication
Teamwork
Problem-solving
Creativity

Tools

Maya
3ds Max
Blender
ZBrush
Houdini
Substance Painter
Unreal Engine
Unity

Job description

Bandai Namco in Malaysia is seeking an experienced 3D Generalist to lead a team of artists and deliver high-quality game assets. You will model, texture, shade, light, and render, while collaborating with senior artists to meet creative and technical requirements.

The role emphasizes mentoring junior team members, maintaining visual style, and ensuring performance-ready assets. A strong portfolio and proficiency with Maya/Blender/ZBrush/Houdini/Substance Painter and Unity/Unreal are essential.

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