Emerging Environment Artist — Game Worlds & Props

Bandai Namco

Malaysia

Vor Ort

MYR 67.000 - 100.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Bandai Namco in Malaysia is seeking an environment artist to create immersive worlds and backgrounds, translating concept art into polished 3D assets within a collaborative team. You will work with industry-standard 3D software and contribute to the visual direction of games.

The role requires strong Maya knowledge, texture work, and the ability to deliver game-ready low-poly models. A good eye for composition, timing, and communication with leads will help you succeed in fast-paced projects.

Qualifikationen

  • 2-3 years of professional experience in gaming or related field.
  • Strong understanding of Maya, Photoshop, Zbrush, and Substance Painter.
  • Ability to create high quality, game-ready, and efficient 3D assets (weapons, vehicles, props.)
  • Familiar with Maya, experienced in 3D Max.
  • Experienced in Unreal Engine is a plus.
  • Passionate, self-motivated and reliable team player.

Aufgaben

  • Create high quality, accurate low polygon 3D models, and textures based on source material provided.
  • Develop high poly sculpts and textures for 3D game arts.
  • Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements.
  • Receive and respond efficiently towards feedback from the art lead and/or other team members.
  • Flexible and accepting towards various assignments to best advance in the projects given.
  • Perform miscellaneous job-related tasks as assigned.

Kenntnisse

Maya
Photoshop
ZBrush
Substance Painter
Unreal Engine
3D Max
Problem-solving
Time management
Communication
Self-motivation
Reliability
Responsibility

Tools

Maya
Photoshop
Zbrush
Substance Painter
Unreal Engine
3D Max

Jobbeschreibung

Bandai Namco in Malaysia is seeking an environment artist to create immersive worlds and backgrounds, translating concept art into polished 3D assets within a collaborative team. You will work with industry-standard 3D software and contribute to the visual direction of games.

The role requires strong Maya knowledge, texture work, and the ability to deliver game-ready low-poly models. A good eye for composition, timing, and communication with leads will help you succeed in fast-paced projects.

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