Internship - Tools Programmer

Larian

Kuala Lumpur

On-site

MYR 15,624 - 22,320

Full time

14 days+
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Job summary

Larian Studios in Kuala Lumpur is seeking a Tools Programmer (Internship) to develop and maintain internal development tools, including the world editor and performance tools, and collaborate across departments to add engine features. You will help refine content pipelines, design and extend user interfaces, and iterate on tooling solutions.

The role offers learning in a supportive, international studio environment with mentorship from seasoned engineers and a chance to contribute to

Qualifications

  • Experience with C# and .NET in a tooling context.
  • Familiarity with UI frameworks such as WPF, WinForms, or Qt.
  • Solid knowledge of C++.
  • Strong sense for UI and tool design.
  • Open to feedback and iteration with end users.
  • Excellent written and spoken English.

Responsibilities

  • Develop and maintain all internal development tools, including our world editor and performance tools
  • Work together with other departments to implement new engine and editor features
  • Identify and solve problems in our content creation workflows and pipelines
  • Actively participate in finding the best solution for new engine and tools features
  • Design, implement and maintain user interfaces

Skills

C# & .NET
UI Frameworks
C++
UI design
Open to feedback
English fluency

Tools

WPF
WinForms
Qt

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high‑quality role‑playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer (Internship) to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all internal development tools, including our world editor and performance tools
  • Work together with other departments to implement new engine and editor features
  • Identify and solve problems in our content creation workflows and pipelines
  • Actively participate in finding the best solution for new engine and tools features
  • Design, implement and maintain user interfaces
Qualifications
  • Experience in C# and .NET
  • Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)
  • C++ general knowledge
  • Excellent feel for UI and tool design
  • Open‑mind, willing to experiment and iterate over a specific feature
  • The ability to take criticism and be open to discuss issues or requests with end users
  • Excellent written and spoken English
Team & Culture
  • An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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