Combat Designer

Passion Republic

Malaysia

On-site

MYR 60,000 - 100,000

Full time

4 days ago
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Job summary

Passion Republic in Malaysia is seeking a dedicated Combat Designer to shape engaging combat systems, weapons, and enemy interactions for an upcoming title. The role focuses on delivering compelling gameplay and robust combat documentation.

You will collaborate with design, engineering, art, animation, and narrative teams to implement features within the project timeline, ensuring balance and quality from concept through shipping.

Qualifications

  • 2+ years of experience as Combat Designer.
  • A passion for action and combat-focused games.
  • Strong communication and collaboration with engineering, art, and design teams.

Responsibilities

  • Design and develop combat gameplay from concept to completion.
  • Create and maintain clear documentation for combat features and mechanics.
  • Collaborate with Project Manager and disciplines (Animation, VFX, Sound, Narrative, Engineering, Character Art) to implement features within time and resources.
  • Be the lead for combat discussions with wider Game Design and Production-related teams.
  • Combat features and assets implemented through state machines and blueprints.
  • Address and incorporate playtest feedback to balance combat experience through integration to shipping.

Skills

Combat Design
Documentation
Collaboration
Problem Solving

Job description

Requirements
  • 2+ years of experience working as a Combat Designer.
  • Passion for action and combat-focused games.
  • Ability to convey combat concepts both verbally and through documentation.
  • Professional communication skills and the ability to collaborate effectively with team members, including engineering, art, and design teams.
  • Capable of independently identifying the root cause of problems and taking action to resolve them.
  • Self-driven individual who proactively takes initiative to generate value within the team and studio.
Responsibilities
  • Design and develop combat gameplay, including weapons, character movesets, enemy design, AI behaviour, etc, from concept to completion.
  • Create and maintain clear and concise documentation for combat-related features and mechanics.
  • Collaborate with the Project Manager and various disciplines, including Animation, VFX, Sound Design, Narrative Design, Engineering, Character Art, and more, to ensure all design features are well implemented in the game within the available time and resources.
  • You will be part of the Game Design Team, focusing on Combat Design and will be the key point of contact for any related discussions with the wider Game Design and Production-related teams.
  • Combat features and assets implementation through state machines, blueprints, and various combat systems.
  • Address and integrate feedback from playtests and take action to enhance the combat experience.
  • Continuously balance and improve all combat features from the beginning of integration to shipping.
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