3D Game Artist / Technical Artist (Unity)

Midaz Orion Sdn Bhd

Petaling Jaya

On-site

MYR 67,000 - 100,000

Full time

14 days+
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Job summary

Midaz Orion Sdn Bhd in Malaysia seeks a 3D Game Artist / Technical Artist (Unity) to create high-quality assets and implement them efficiently in Unity, optimizing for performance.

You will bridge art and tech, using AI tools to accelerate production while preserving quality, and collaborate closely with gameplay programmers and designers on prototyping and gameplay systems.

Qualifications

  • Proven experience with Unity and game asset creation.
  • Experience with Blender or Maya for model creation and animation.

Responsibilities

  • Create and optimize 3D characters, props, environments and game assets
  • Model, texture, rig and prepare assets for use in Unity
  • Create or modify character and object animations
  • Import and properly set up assets inside Unity
  • Work with Unity materials, shaders, prefabs, colliders and physics
  • Set up character rigs, Animator Controllers and animation systems
  • Assist with gameplay prototyping and implementation
  • Work closely with gameplay programmers and game designers
  • Optimize models, textures and assets for game performance
  • Troubleshoot asset, animation and Unity-related technical issues
  • Participate in developing and improving gameplay mechanics
  • Use AI-assisted workflows to rapidly prototype, create and iterate game assets and development solutions
  • Explore new AI tools and production methods that can shorten development time

Skills

Unity
Blender
Maya
3D modeling
Texturing
Rigging
Animation
AI tooling
C# scripting
Gameplay prototyping

Tools

Shader Graph
Unity Profiler
LOD systems

Job description

3D Game Artist / Technical Artist (Unity)

We are looking for someone who can create high-quality 3D game assets while also understanding how those assets are implemented, optimized and used inside Unity.

This role is ideal for someone who enjoys working between art, technology and gameplay development, and knows how to use modern AI tools to speed up production.

Responsibilities
  • Create and optimize 3D characters, props, environments and game assets
  • Model, texture, rig and prepare assets for use in Unity
  • Create or modify character and object animations
  • Import and properly set up assets inside Unity
  • Work with Unity materials, shaders, prefabs, colliders and physics
  • Set up character rigs, Animator Controllers and animation systems
  • Assist with gameplay prototyping and implementation
  • Work closely with gameplay programmers and game designers
  • Optimize models, textures and assets for game performance
  • Troubleshoot asset, animation and Unity-related technical issues
  • Participate in developing and improving gameplay mechanics
  • Use AI-assisted workflows to rapidly prototype, create and iterate game assets and development solutions
  • Explore new AI tools and production methods that can shorten development time
Requirements

Unity experience is a MUST.

Candidates should have practical experience with:

  • Unity, Blender, Autodesk Maya, 3D Modeling, Texturing, Rigging, Animation fundamentals, Character and environment asset creation, Unity asset implementation and Game asset optimization

Candidates must understand how to effectively use AI tools and prompting to speed up game development and asset production.

Experience with tools such as:

  • ChatGPT / GPT, Claude, Meshy
  • Other AI-assisted 3D, coding, concept art or game-development tools

You should be able to use AI tools to quickly:

  • Generate and refine 3D asset concepts
  • Produce base 3D models for further editing
  • Generate textures and visual references
  • Troubleshoot Unity problems
  • Generate or modify basic C# scripts
  • Research technical solutions
  • Prototype gameplay ideas
  • Rapidly create multiple variations of characters, props and environments

We are looking for someone who understands that AI is a production tool, and knows how to combine AI-generated results with professional manual work in Blender, Maya and Unity.

The ability to write clear and effective prompts, evaluate AI output, identify mistakes and quickly improve the result is an important part of this role.

Basic Coding Knowledge Required

You do not need to be an advanced programmer, but you must understand basic coding and game-development concepts.

Basic knowledge of C# and Unity scripting is required.

You should understand concepts such as:

  • Variables
  • Functions
  • Scripts and Components
  • GameObjects
  • Prefabs
  • Colliders
  • Rigidbody / Physics
  • Animator
  • Triggers
  • Basic gameplay logic

You should be comfortable understanding, modifying or assisting with simple scripts involving:

Player movement, interactions, item pickup, animation triggers, physics and simple gameplay mechanics.

You should also be comfortable using AI tools such as GPT or Claude to help generate, debug and improve Unity C# scripts while still being able to understand what the generated code is doing.

Technical Artist Skills

Understanding of some of the following would be highly valuable:

  • IK systems
  • Animation retargeting
  • Shader Graph
  • Materials and shaders
  • VFX
  • LOD systems
  • Mesh optimization
  • Texture optimization
  • Unity Profiler
  • Physics-based animation
  • Procedural systems
Who We're Looking For
  • Love playing and making games
  • Are interested in game mechanics, not only 3D art
  • Have both artistic and technical thinking
  • Are highly comfortable working with AI-assisted production
  • Know how to use AI to work faster without sacrificing quality
  • Enjoy experimenting and prototyping
  • Are comfortable working in a small indie development team
  • Can solve technical problems independently
  • Are willing to work across different areas of game development
  • Have strong creativity and attention to gameplay feel
  • Continuously look for faster and more efficient ways to produce game content
Bonus Skills

Experience in any of the following is a plus:

  • Advanced character animation
  • IK / procedural animation
  • Ragdoll / physics-based animation
  • VFX
  • AI / NPC systems
  • Unity Asset Store plugins
  • Git / version control
  • AI-generated 3D workflow
  • AI-assisted animation
  • AI-assisted coding
Applicants should provide:
  • Examples of work created using Blender or Maya
  • Examples showing assets implemented inside Unity
  • Unity projects or gameplay prototypes, if available
  • Examples of AI-assisted workflows or AI-generated assets, if available
  • Personal or indie game projects are highly encouraged

Fresh graduates are welcome to apply if you have a strong portfolio and can demonstrate practical Unity skills, strong learning ability and effective use of AI tools.

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