Unity 3D Artist & Technical Prototyper (AI Tools)

Midaz Orion Sdn Bhd

Petaling Jaya

On-site

MYR 67,000 - 100,000

Full time

5 days ago
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Job summary

Midaz Orion Sdn Bhd in Malaysia seeks a 3D Game Artist / Technical Artist (Unity) to create high-quality assets and implement them efficiently in Unity, optimizing for performance.

You will bridge art and tech, using AI tools to accelerate production while preserving quality, and collaborate closely with gameplay programmers and designers on prototyping and gameplay systems.

Qualifications

  • Proven experience with Unity and game asset creation.
  • Experience with Blender or Maya for model creation and animation.

Responsibilities

  • Create and optimize 3D characters, props, environments and game assets
  • Model, texture, rig and prepare assets for use in Unity
  • Create or modify character and object animations
  • Import and properly set up assets inside Unity
  • Work with Unity materials, shaders, prefabs, colliders and physics
  • Set up character rigs, Animator Controllers and animation systems
  • Assist with gameplay prototyping and implementation
  • Work closely with gameplay programmers and game designers
  • Optimize models, textures and assets for game performance
  • Troubleshoot asset, animation and Unity-related technical issues
  • Participate in developing and improving gameplay mechanics
  • Use AI-assisted workflows to rapidly prototype, create and iterate game assets and development solutions
  • Explore new AI tools and production methods that can shorten development time

Skills

Unity
Blender
Maya
3D modeling
Texturing
Rigging
Animation
AI tooling
C# scripting
Gameplay prototyping

Tools

Shader Graph
Unity Profiler
LOD systems

Job description

Midaz Orion Sdn Bhd in Malaysia seeks a 3D Game Artist / Technical Artist (Unity) to create high-quality assets and implement them efficiently in Unity, optimizing for performance.

You will bridge art and tech, using AI tools to accelerate production while preserving quality, and collaborate closely with gameplay programmers and designers on prototyping and gameplay systems.

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