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A dynamic gaming company is seeking a Lead Technical Artist to shape the technical foundations of their game. This role involves mentoring a team, designing procedural generation systems, and optimizing performance across platforms. The ideal candidate has proven experience with Unreal Engine 5 and strong technical skills. Join a fully remote team offering a creative and collaborative work environment.
- Lead and mentor the Technical Art team
- Act as the main bridge between Art, Design and Engineering to ensure seamless integration of technical art workflows.
- Bring senior hands-on expertise, not just leadership.
- Design, Support and implement systems for procedural world generation.
- Develop and refine workflows for Terrain generation in Unreal Engine 5, balancing artistic direction and technical efficiency.
- Prototype and integrate new techniques to make the world creation scalable and varied.
- Drive implementation and optimization of Lumen-based and non Lumen lighting setups for lower end machines, ensuring consistent visual quality and performance.
- Collaborate with tech art to establish best practices for real-time lighting.
- Profile and optimize or pin point improvement for art assets, shaders, and systems to maintain stable performance across platforms.
- Define or improve current performance budgets and create tools to help artists stay within technical constraints while pushing for optimal balance of visual quality and performance
- Integrate, validate assets and optimize their visual performance in the engine
- Diagnose and resolve complex technical issues related to rendering, memory, and load times.
- Build and maintain Blueprints, scripts, and custom tools to streamline asset integration and support artists in their workflows.
- Script custom tools in Python, C++, or using Unreal's scripting systems to automate tasks and empower the art team to work more efficiently.
- Provide technical guidance on environment and asset pipelines.
- Proven experience as a Senior/Principal Technical Artist or Lead Technical Artist in the game industry.
- Strong expertise with Unreal Engine 5 and previous version with minimum 4 years experience, particularly environment/world workflows, Blueprints, and scripting.
- Hands-on experience with PCG procedural environment generation
- Knowledge of large world island/terrain generation techniques within Unreal.
- Solid understanding of Lumen lighting/non lumen and performance optimization.
- Strong understanding of the Graphic Rendering Pipeline for next-gen technologies especially Unreal Engine 5
- Experience mentoring technical artists and guiding cross-disciplinary collaboration.
100% remote
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops.
Monthly salary is paid in stable coins (USDC)