Attiva gli avvisi di lavoro via e-mail!

Xcode / Swift Developer for Vision Pro

Ultra

Trento

In loco

EUR 35.000 - 50.000

Tempo pieno

2 giorni fa
Candidati tra i primi

Descrizione del lavoro

A leading immersive technology studio in Milan is seeking a talented developer to create native applications for Apple Vision Pro using Swift. You will work collaboratively with a creative team to build systems that not only function well but also inspire. The ideal candidate will have a strong technical background, excellent communication skills, and a passion for high-quality immersive projects. Competitive salary and benefits provided including transport cards and lunch vouchers.

Servizi

Lunch vouchers
Public transport card
Training opportunities
Full benefits under Italian law

Competenze

  • Experience in building native apps for Apple's Vision Pro using Swift.
  • Familiarity with interactive or media-rich applications.
  • Experience working in 3D environments.

Mansioni

  • Build native apps for Apple Vision Pro using Swift and RealityKit.
  • Collaborate with creative teams to translate goals into technical solutions.
  • Guide the technical direction and best practices for the team.

Conoscenze

Strong experience in Xcode
Swift for interactive apps
Excellent understanding of VisionOS
Comfort with 3D environments
Technical background in computer science
Ability to design architecture
Curiosity and adaptability

Formazione

Degree in Computer Science or related field

Strumenti

RealityKit
Unity
Unreal
Descrizione del lavoro
Overview

Full-time • Onsite in Milan (no remote)

We’re looking for someone who codes with purpose and designs with care. Someone fluent in Apple’s ecosystem, meaning Xcode, Swift, and VisionOS, ready to build immersive and interactive experiences. This isn’t a typical dev job, and Ultra isn’t a typical studio.

We design and build immersive narrative experiences, mostly for Apple Vision Pro, mixing technology, design, sound, architecture, and storytelling. We work with both brands and institutions, but we also create original experiences. The bar is high, we work in a compact, highly skilled team, and everything we do is custom.

You’ll be a key part of shaping how we build, both in terms of technical architecture and team culture. The ideal candidate brings a strong design sense for software, not just visually but structurally — someone who can help the team think clearly, move fast, and build things that scale. You’ll work closely with creatives from all backgrounds, many of whom aren’t engineers, and your role is to make the technical side of things feel inspiring, not opaque.

We’re not looking for a solo coder or someone who just gets the job done. We’re looking for someone who loves building systems, sees the big picture, and enjoys helping others grow through example and clarity.

What you’ll actually do
  • Build native apps for Apple Vision Pro using Swift, RealityKit, and Reality Composer Pro; Design and implement clean, modular architecture for spatial apps, building systems that scale.
  • Collaborate with the creative team to bring ideas to life, translating creative goals into technical solutions that feel intentional and well-crafted.
  • Help guide the technical direction of the team, from best practices to how we structure our codebase and approach problem-solving.
  • Occasionally jump into Unity, Unreal, or Roblox Studio when needed, either to support legacy apps or help with platform-specific builds.
  • Share your thinking, from software structure to real-world constraints, and support the growth of a multidisciplinary team.
Skills that matter
  • Strong experience in Xcode
  • Swift, especially with interactive or media-rich apps
  • Excellent understanding of VisionOS, RealityKit, and spatial computing principles
  • Comfort working with 3D environments, including assets, animation timelines, spatial input, and scene logic
  • A serious technical background, ideally in computer science or a related field
  • A talent for building abstractions: you enjoy designing architecture as much as writing features; ability to communicate clearly with non-technical teammates and inspire confidence through your process
  • Curiosity and adaptability: we also work outside of Apple’s frameworks, and you should be able to switch contexts when needed
  • Bonus: if you’ve explored lower-level tools like shaders, Metal, or audio APIs; bonus if you’ve shipped anything on Vision Pro, or built advanced personal experiments
  • We’re looking for someone who understands the Apple ecosystem, not as a trend, but as a language, and who brings a real sense of craft to the way things are made
What to send
  • CV
  • Portfolio
  • GitHub link
  • Short, clear cover letter explaining why you want to work with us

We won’t consider applications without a cover letter. We don’t need formalities, just a few lines that show us who you are and how you think.

What we offer

A full-time role in our studio in Milan (Via Tortona); A focused, collaborative team working on high-quality immersive projects; Fair salary based on experience; Lunch vouchers, public transport card, and proper training when needed; Full benefits under Italian law.

Ottieni la revisione del curriculum gratis e riservata.
oppure trascina qui un file PDF, DOC, DOCX, ODT o PAGES di non oltre 5 MB.