Senior Playable Ads Programmer

NAPHORA GAMES GROUP

Italia

Remote

EUR 55,000 - 75,000

Full time

8 hours ago
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Job summary

Naphora Games Group is seeking a Mid-Senior Playable Programmer / Creative Technical Artist to craft high-performing playable ads and creative content for mobile games. This fully remote role aligns with Saudi working hours, offering collaboration across AI, Design, Marketing, UA, Product, Art, and Engineering teams.

You’ll develop playable experiences using Unity, C#, Luna Playable, and related tech, delivering rapid iterations and scalable systems while optimizing performance for cross-device

Qualifications

  • 4+ years of experience in Unity game development or related fields.
  • Strong Unity and C# and/or JavaScript proficiency.
  • Experience building playable ads or interactive experiences.
  • Strong mobile optimization and performance understanding.
  • Excellent problem-solving and collaboration skills.
  • Ability to prototype quickly in iterative environments.

Responsibilities

  • Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies.
  • Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects.
  • Rapidly prototype and iterate on gameplay and interactive creative concepts.
  • Build reusable gameplay systems, modular templates, components, and scalable architectures.
  • Write clean, maintainable, and reusable code where applicable.
  • Optimize playables for performance, loading time, file size, and cross-device/platform compatibility.
  • Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets.
  • Produce a high volume of playable and video creative variations for testing.
  • Iterate on creatives based on testing results, analytics, and UA performance.
  • Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches.
  • Support debugging, testing, analytics integrations, creative validation, and quality control.
  • Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows.
  • Help develop, test, validate, and improve internal tools used for playable and creative production.
  • Explore AI-assisted development and creative production workflows.

Skills

Unity
C#
JavaScript
Mobile optimization
Prototyping
Problem-solving
Communication
Collaboration
Fast-paced environment

Tools

Luna Playable
After Effects
Blender
Unity Editor

Job description

At Naphora Games Group, we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

We collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.

Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.

Role Summary

We’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.

This is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time).

The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.

Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.

You’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.

Responsibilities
Playable Development & Prototyping
  • Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
  • Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects
  • Rapidly prototype and iterate on gameplay and interactive creative concepts
  • Build reusable gameplay systems, modular templates, components, and scalable architectures
  • Write clean, maintainable, and reusable code where applicable
  • Optimize playables for performance, loading time, file size, and cross-device/platform compatibility
Creative Production & Performance
  • Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets
  • Produce a high volume of playable and video creative variations for testing
  • Iterate on creatives based on testing results, analytics, and UA performance
  • Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches
  • Support debugging, testing, analytics integrations, creative validation, and quality control
AI, Tools & Automation
  • Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows
  • Help develop, test, validate, and improve internal tools used for playable and creative production
  • Explore AI-assisted development and creative production workflows
  • Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production
Collaboration
  • Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams
  • Translate creative concepts into technically feasible and engaging playable experiences
  • Collaborate on creative testing and iteration based on performance data and learnings
  • Contribute ideas and technical solutions throughout the creative development process
Success Looks Like
  • Building polished, responsive, and technically reliable playable ads
  • Producing and iterating on playable and video creatives quickly and at high volume
  • Creating reusable systems and templates that make creative production faster and more scalable
  • Delivering playables that meet performance, loading time, file size, and platform requirements
  • Using creative performance data and testing results to continuously improve concepts and execution
  • Combining strong technical implementation with creative thinking and experimentation
  • Contributing to AI-assisted tools and workflows that improve creative production
  • Collaborating effectively across creative, technical, product, and UA teams
  • Taking strong ownership of creative concepts from prototype through testing and iteration
Qualifications
  • 4+ years of experience in Unity game development, technical art, creative development, or a related field
  • Strong proficiency in Unity and C# and/or JavaScript
  • Experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences
  • Strong understanding of mobile optimization, performance, and technical constraints
  • Ability to combine technical implementation with creative thinking and fast prototyping
  • Strong problem-solving, communication, and collaboration skills
  • Comfortable working in a fast-paced, iterative, and performance-driven environment
Bonus Points For
  • Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google
  • Experience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA
  • Experience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline
  • Experience with AI-assisted creative production, automation tools, or workflows
  • A portfolio, GitHub, playable examples, or video creatives demonstrating relevant work
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