XR Developer

Meril

Vapi

On-site

INR 900,000 - 1,500,000

Full time

14 days+

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Job summary

Meril is seeking an experienced XR developer to design, build, and optimize immersive Unity-based applications for surgical simulations at its India facility. You will create realistic 3D interactions, shader-driven visuals, and multi-user collaboration features for training environments.

The role requires 4–8 years in Unity XR development, strong OpenXR/AR Foundation knowledge, and hands-on shader work. On-site collaboration with cross-functional teams will drive product excellence and clinical

Qualifications

  • Bachelor’s / Master’s degree in Computer Science, Game Development, Engineering, or related discipline.
  • Minimum 4-8 years of hands-on experience in Unity 3D and XR application development.
  • Strong understanding of AR/VR/MR frameworks, OpenXR, AR Foundation, XR Interaction Toolkit.
  • Experience working with real-time 3D graphics, shaders, animation systems, and rendering pipelines (URP/HDRP).
  • Hands-on experience with HLSL shader programming, rendering pipelines (URP/HDRP), lighting, and GPU optimization.
  • Exposure to medical simulation, robotics, training systems, or industrial visualization (preferred).
  • Experience with Git, Agile workflows, and cross-platform deployment.

Responsibilities

  • Design, develop, and optimize immersive XR applications using Unity for surgical simulations.
  • Develop, test, and deploy XR applications using Unity 3D, C#, AR Foundation, OpenXR.
  • Create realistic 3D interactions, physics-based simulations, and immersive user experiences for surgical robotics.
  • Integrate and optimize shaders using HLSL for advanced visuals, lighting, and rendering.
  • Integrate XR hardware such as Hololens, Meta Quest, Varjo, and HTC Vive for training and visualization use cases.
  • Collaborate with design teams to import, manage, and refine 3D assets, including robotic and anatomical models.
  • Build XR modules for surgeon training, workflow walkthroughs, digital twins, and procedural simulations for MISSO 4000.
  • Implement step-based guided instructions, interactive UI/UX, and multi-user collaboration features as required.
  • Support clinical and product teams during demonstrations, usability studies, and validation sessions.

Skills

Unity 3D
C#
XR development
HLSL shaders
OpenXR
AR Foundation
URP/HDRP
Git
Agile

Education

Bachelor’s / Master’s degree in Computer Science, Game Development, Engineering, or related discipline

Tools

Unity 3D
C#
AR Foundation
OpenXR
URP/HDRP
HLSL

Job description

To design, develop, and optimize immersive XR (AR/VR/MR) applications using Unity for the various surgical simulations, enabling high-fidelity simulation, surgeon training, workflow visualization, and advanced user-interaction modules. The role ensures the creation of intuitive, realistic, and performance-driven XR experiences that support product excellence and clinical training efficiency.

Key Responsibilities
1. XR Application Development
  • Develop, test, and deploy XR applications using Unity 3D, C#, AR Foundation, OpenXR and related frameworks.
  • Create realistic 3D interactions, physics-based simulations, and immersive user experiences for surgical robotics.
  • Integrate and optimize shaders using High-Level Shading Language (HLSL) for advanced visual effects, lighting, and rendering.
  • Integrate XR hardware such as Hololens, Meta Quest, Varjo, and HTC Vive for training and visualization use cases.
  • Optimize rendering, loading, memory usage, and interaction performance for smooth real-time simulation.
  • Collaborate with design teams to import, manage, and refine 3D assets, including robotic and anatomical models.
  • Build XR modules for surgeon training, workflow walkthroughs, digital twins, and procedural simulations for MISSO 4000.
  • Implement step-based guided instructions, interactive UI/UX, and multi-user collaboration features as required.
  • Support clinical and product teams during demonstrations, usability studies, and validation sessions.
3. Technical Support & Troubleshooting
  • Debug application issues across devices, platforms, and XR environments.
  • Work with robotics, hardware, and software teams to ensure seamless integration with the MISSO 4000 ecosystem.
  • Perform continuous testing to identify performance gaps and implement corrective improvements.
4. Documentation & Compliance
  • Maintain documentation for code, architecture, implementation steps, and development workflows.
  • Prepare user guides, training materials, and technical notes for internal teams and external stakeholders.
  • Ensure adherence to company SOPs, data security protocols, and medical device software guidelines.
5. Cross-Functional Collaboration
  • Collaborate with Robotics, Clinical, R&D, Product Management, and Quality teams to gather feedback and refine XR modules.
  • Participate in internal validation, UI/UX reviews, and prototype testing before feature releases.

Provide technical insights supporting product development, engineering decisions, and market readiness efforts.

6. Customer & Internal Stakeholder Engagement
  • Support internal demos, customer presentations, and clinical training initiatives through XR-based tools.
  • Provide post-demo support, updates, and improvements based on user or clinician feedback.
  • Ensure a high-quality, reliable XR experience that enhances surgeon confidence and system usability.
Qualifications and Experience
  • Bachelor’s / Master’s degree in Computer Science, Game Development, Engineering, or related discipline.
  • Minimum 4-8 years of hands-on experience in Unity 3D and XR application development.
  • Strong understanding of AR/VR/MR frameworks, OpenXR, AR Foundation, XR Interaction Toolkit.
  • Experience working with real-time 3D graphics, shaders, animation systems, and rendering pipelines (URP/HDRP).
  • Hands-on experience with HLSL shader programming, rendering pipelines (URP/HDRP), lighting, and GPU optimization.
  • Exposure to medical simulation, robotics, training systems, or industrial visualization (preferred).
  • Experience with Git, Agile workflows, and cross-platform deployment.
Skills and Competencies
  • Proficiency in C#, Unity engine, and XR development tools.
  • Strong analytical, debugging, and performance optimization skills.
  • Strong experience with HLSL shaders, rendering optimization, and real-time graphics.
  • Excellent communication skills with the ability to collaborate across technical and clinical teams.
  • Creative problem-solving mindset with attention to detail and usability.
  • Familiarity with 3D modelling tools (Blender, Maya, 3ds Max) is a plus.
  • Ability to work on-site and support multi-functional development cycles.
Key Performance Indicators (KPIs)
  • Quality, stability, and performance of XR applications delivered.
  • Timely completion of modules, prototypes, and feature enhancements.
  • User experience feedback from surgeons, trainers, and internal teams.
  • Contribution to product improvement, training efficiency, and simulation readiness.
  • Reduction in technical issues, rework, and XR integration gaps.
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