XR Developer

Meril

Vapi

On-site

INR 900,000 - 1,300,000

Full time

14 days+
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Job summary

Meril in Vapi, Gujarat seeks a Senior Developer to design, build, and optimize immersive XR (AR/VR/MR) applications using Unity for surgical simulations and training. You will create high-fidelity experiences, integrate AR Foundation/OpenXR, shaders, and XR hardware to support clinical workflows.

The role emphasizes collaboration with robotics, clinical, and product teams, documentation, and adherence to medical device software guidelines.

Qualifications

  • Minimum 3-4 years hands-on experience in Unity 3D and XR development.
  • Strong understanding of AR/VR/MR frameworks, OpenXR, AR Foundation, XR Interaction Toolkit.
  • Experience with real-time 3D graphics, shaders, and rendering pipelines (URP/HDRP).
  • Exposure to medical simulation, robotics, training systems, or industrial visualization preferred.
  • Experience with Git, Agile workflows, and cross-platform deployment.

Responsibilities

  • Develop, test, and deploy XR applications using Unity 3D, C#, AR Foundation, OpenXR.
  • Create realistic 3D interactions and immersive user experiences for surgical robotics.
  • Integrate and optimize shaders (HLSL) for advanced visuals and performance.
  • Integrate XR hardware (Hololens, Meta Quest, Varjo, HTC Vive) for training and visualization.
  • Collaborate with design teams to manage 3D assets and ensure smooth performance across devices.

Skills

C#
Unity 3D
XR development
OpenXR
HLSL
Debugging
GPU optimization

Education

Bachelor’s / Master’s in CS/Game Dev/Engineering

Tools

Git
Blender
Maya
3ds Max

Job description

Job Title:

Senior Developer.

Department:

XR – R&D.

Location:

Vapi, Gujarat On-site.

Reports To:

Senior Manager.

Job Purpose:

To design, develop, and optimize immersive XR (AR/VR/MR) applications using Unity for the various surgical simulations, enabling high-fidelity simulation, surgeon training, workflow visualization, and advanced user-interaction modules. The role ensures the creation of intuitive, realistic, and performance-driven XR experiences that support product excellence and clinical training efficiency.

Key Responsibilities:
1. XR Application Development
  • Develop, test, and deploy XR applications using Unity 3D, C#, AR Foundation, OpenXR and related frameworks.
  • Create realistic 3D interactions, physics-based simulations, and immersive user experiences for surgical robotics.
  • Integrate and optimize shaders using High-Level Shading Language (HLSL) for advanced visual effects, lighting, and rendering.
  • Integrate XR hardware such as Hololens, Meta Quest, Varjo, and HTC Vive for training and visualization use cases.
  • Optimize rendering, loading, memory usage, and interaction performance for smooth real-time simulation.
  • Collaborate with design teams to import, manage, and refine 3D assets, including robotic and anatomical models.
2. Simulation, Training & Visualization Modules
  • Build XR modules for surgeon training, workflow walkthroughs, digital twins, and procedural simulations for MISSO 4000.
  • Implement step-based guided instructions, interactive UI/UX, and multi-user collaboration features as required.
  • Support clinical and product teams during demonstrations, usability studies, and validation sessions.
3. Technical Support & Troubleshooting
  • Debug application issues across devices, platforms, and XR environments.
  • Work with robotics, hardware, and software teams to ensure seamless integration with the MISSO 4000 ecosystem.
  • Perform continuous testing to identify performance gaps and implement corrective improvements.
4. Documentation & Compliance
  • Maintain documentation for code, architecture, implementation steps, and development workflows.
  • Prepare user guides, training materials, and technical notes for internal teams and external stakeholders.
  • Ensure adherence to company SOPs, data security protocols, and medical device software guidelines.
5. Cross-Functional Collaboration
  • Collaborate with Robotics, Clinical, R&D, Product Management, and Quality teams to gather feedback and refine XR modules.
  • Participate in internal validation, UI/UX reviews, and prototype testing before feature releases.

Provide technical insights supporting product development, engineering decisions, and market readiness efforts.

6. Customer & Internal Stakeholder Engagement
  • Support internal demos, customer presentations, and clinical training initiatives through XR-based tools.
  • Provide post-demo support, updates, and improvements based on user or clinician feedback.
  • Ensure a high-quality, reliable XR experience that enhances surgeon confidence and system usability.
Qualifications and Experience:
  • Bachelor’s / Master’s degree in Computer Science, Game Development, Engineering, or related discipline.
  • Minimum 3-4 years of hands-on experience in Unity 3D and XR application development.
  • Strong understanding of AR/VR/MR frameworks, OpenXR, AR Foundation, XR Interaction Toolkit.
  • Experience working with real-time 3D graphics, shaders, animation systems, and rendering pipelines (URP/HDRP).
  • Hands-on experience with HLSL shader programming, rendering pipelines (URP/HDRP), lighting, and GPU optimization.
  • Exposure to medical simulation, robotics, training systems, or industrial visualization (preferred).
  • Experience with Git, Agile workflows, and cross-platform deployment.
Skills and Competencies:
  • Proficiency in C#, Unity engine, and XR development tools.
  • Strong analytical, debugging, and performance optimization skills.
  • Strong experience with HLSL shaders, rendering optimization, and real-time graphics
  • Excellent communication skills with the ability to collaborate across technical and clinical teams.
  • Creative problem-solving mindset with attention to detail and usability.
  • Familiarity with 3D modelling tools (Blender, Maya, 3ds Max) is a plus.
  • Ability to work on-site and support multi-functional development cycles.
Key Performance Indicators (KPIs):
  • Quality, stability, and performance of XR applications delivered.
  • Timely completion of modules, prototypes, and feature enhancements.
  • User experience feedback from surgeons, trainers, and internal teams.
  • Contribution to product improvement, training efficiency, and simulation readiness.
  • Reduction in technical issues, rework, and XR integration gaps.
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