Technical Designer – Camera And Broadcast

LightFury Games

Bengaluru

On-site

INR 1,800,000 - 3,200,000

Full time

3 days ago
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Job summary

LightFury Games in Bengaluru is seeking a Technical Designer – Camera & Broadcast to craft authentic, television-quality broadcast experiences for an Unreal Engine 5 title. You will own gameplay cameras, replay systems, and cinematic moments while collaborating with Design, Engineering, Animation, UI, Audio, and Art teams.

Ideal candidates have 3+ years in technical design or related roles, hands-on Unreal Engine 4/5 experience, and a passion for cinematic storytelling in games.

Qualifications

  • 3+ years of experience as a Technical Designer, Gameplay Designer, Technical Artist, or similar role.
  • Hands-on experience with Unreal Engine 4/5.
  • Knowledge of Sequencer, camera blending, framing, and cinematic workflows.
  • Strong problem-solving and collaboration skills.

Responsibilities

  • Design, implement, and tune camera systems in Unreal Engine.
  • Develop dynamic broadcast camera logic that adapts to gameplay.
  • Build cinematic match presentation including intros, entrances, and replay highlights.
  • Create Blueprint-driven camera behaviours, transitions, tracking, framing, and blending.
  • Document camera workflows and implementation best practices.

Skills

Unreal Engine
Camera systems design
Sequencer
Blueprint scripting
Broadcast workflows
Team collaboration

Tools

Unreal Engine 4/5

Job description

Technical Designer – Camera & Broadcast (AAA Sports Games)

Department: Design / Technical Design

Experience: 3–6+ Years

About the Role

LightFury Games is building a next-generation AAA sports title in Unreal Engine 5, and we're looking for a Technical Designer – Camera & Broadcast to create an authentic broadcast experience.

You'll combine technical implementation with design, owning gameplay cameras, broadcast presentation, replay systems, and cinematic moments. Working closely with Design, Engineering, Animation, UI, Audio, and Art teams, you'll ensure every match delivers a premium television-quality experience while maintaining gameplay clarity and responsiveness.

Key Responsibilities
  • Design, implement, and tune gameplay camera systems in Unreal Engine.
  • Develop dynamic broadcast camera logic that adapts to gameplay.
  • Build cinematic match presentation including intros, player entrances, toss sequences, celebrations, milestones, trophy ceremonies, and replay highlights.
  • Create Blueprint-driven camera behaviours, transitions, tracking, framing, zoom, and blending.
  • Configure and maintain Unreal Sequencer assets for broadcast moments.
  • Collaborate with Gameplay, Animation, Audio, and UI teams to deliver polished presentation.
  • Prototype, iterate, and optimise camera systems based on gameplay feedback.
  • Document camera workflows and implementation best practices.
Required Skills
  • 3+ years of experience as a Technical Designer, Gameplay Designer, Technical Artist, or similar role.
  • Hands-on experience with Unreal Engine 4/5.
  • Strong knowledge of:
  • Sequencer
  • Camera blending, interpolation, tracking, framing, and collision
  • Understanding of gameplay events, state-driven camera logic, and cinematic workflows.
  • Strong problem-solving, communication, and collaboration skills.
Preferred Qualifications
  • Shipped at least one AAA title.
  • Experience working on sports, racing, action, or third-person games.
  • Knowledge of sports broadcasting and replay systems.
  • Familiarity with Unreal C++ and procedural camera systems.
You’ll Own
  • Replay & Highlight Systems
  • Cinematic Presentation
  • Spectator & Match Presentation
Bonus Points
  • Experience with AI-driven camera systems.
  • Experience building camera tools and debugging workflows.
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