Senior Unreal Engine Developer

Teamware Solutions

Bengaluru

On-site

INR 3,500,000 - 6,000,000

Full time

2 days ago
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Job summary

Teamware Solutions is seeking a Consulting Senior Developer / Lead Developer (Unreal Engine) with 7+ years of experience to design and deliver UE5-powered immersive environments. You will craft reusable gameplay systems, integrate with REST/MQTT/WebSockets, and drive high-fidelity visuals using Lumen, Nanite and Sequencer.

Responsibilities include building advanced materials, VFX with Niagara, and optimizing performance across platforms.

Qualifications

  • 7+ years of hands-on Unreal Engine experience with UE5 production workflows.

Responsibilities

  • Design, develop and maintain Unreal Engine 5 applications for immersive experiences, digital twins, photorealistic environments, data visualization and enterprise-grade real-time platforms.
  • Build robust gameplay, interaction and visualization systems using C++ and Blueprint Visual Scripting, with clean architecture, reusable components and production-quality standards.
  • Develop touchscreen, multi-screen, nDisplay and Pixel Streaming experiences for executive demos, command centers, experience zones and client-facing innovation environments.
  • Integrate Unreal experiences with live IoT feeds, REST APIs, MQTT, WebSockets, backend services and enterprise data sources to enable real-time, data-driven visualization.
  • Create cinematic storytelling experiences using Sequencer, virtual cameras, camera animation, lighting, color grading and narrative-driven scene composition.
  • Implement high-quality rendering using Lumen, Nanite, Ray Tracing, Substrate and advanced lighting techniques for photorealistic and performance-aware environments.
  • Author advanced materials using Unreal Material Editor, Master Materials, Material Functions and HLSL where required for scalable, optimized and visually consistent asset libraries.
  • Develop Niagara VFX, procedural animation, vehicle or mechanical animation, physics-based interactions and simulation-driven movement as required by project needs.
  • Work with Anim Blueprints, State Machines, Blend Spaces, Control Rig, IK Rig, IK Retargeter and Motion Warping for character, mechanical and interactive animation workflows.
  • Optimize performance using Unreal Insights, GPU Visualizer, profiling tools, asset optimization, skeletal mesh optimization, memory budgets and platform-specific tuning.
  • Automate editor and asset pipeline workflows using Python, Editor Utility Blueprints and tooling to improve productivity, consistency and release readiness.
  • Collaborate with cross-functional teams, mentor junior developers, review technical work, manage delivery tasks and support high-quality execution across immersive technology programs.

Skills

Unreal Engine
C++
Blueprint Visual Scripting
Python

Tools

nDisplay
Pixel Streaming
Sequencer
HLSL
Unreal Material Editor

Job description

Consulting Senior Developer / Lead Developer (Unreal Engine): 7+ Years

Your Key Responsibilities


  • Design, develop and maintain Unreal Engine 5 applications for immersive experiences, digital twins, photorealistic environments, data visualization and enterprise-grade real-time platforms.

  • Build robust gameplay, interaction and visualization systems using C++ and Blueprint Visual Scripting, with clean architecture, reusable components and production-quality standards.

  • Develop touchscreen, multi-screen, nDisplay and Pixel Streaming experiences for executive demos, command centers, experience zones and client-facing innovation environments.

  • Integrate Unreal experiences with live IoT feeds, REST APIs, MQTT, WebSockets, backend services and enterprise data sources to enable real-time, data-driven visualization.

  • Create cinematic storytelling experiences using Sequencer, virtual cameras, camera animation, lighting, color grading and narrative-driven scene composition.

  • Implement high-quality rendering using Lumen, Nanite, Ray Tracing, Substrate and advanced lighting techniques for photorealistic and performance-aware environments.

  • Author advanced materials using Unreal Material Editor, Master Materials, Material Functions and HLSL where required for scalable, optimized and visually consistent asset libraries.

  • Develop Niagara VFX, procedural animation, vehicle or mechanical animation, physics-based interactions and simulation-driven movement as required by project needs.

  • Work with Anim Blueprints, State Machines, Blend Spaces, Control Rig, IK Rig, IK Retargeter and Motion Warping for character, mechanical and interactive animation workflows.

  • Optimize performance using Unreal Insights, GPU Visualizer, profiling tools, asset optimization, skeletal mesh optimization, memory budgets and platform-specific tuning.

  • Automate editor and asset pipeline workflows using Python, Editor Utility Blueprints and tooling to improve productivity, consistency and release readiness.

  • Collaborate with cross-functional teams, mentor junior developers, review technical work, manage delivery tasks and support high-quality execution across immersive technology programs.


Skills and attributes for success


  • 7+ years of hands-on Unreal Engine experience, with strong exposure to Unreal Engine 5 production workflows and real-time 3D application development.

  • Strong programming capability in C++ and Blueprint Visual Scripting, with the ability to design reusable systems, plugins, tools and gameplay-style interaction components.

  • Experience building digital twins, real-time dashboards, interactive simulations, multi- user or networked experiences, and live data visualization environments.

  • Practical experience integrating Unreal Engine with REST APIs, MQTT, WebSockets, backend services, data streams and enterprise integration layers.

  • Strong understanding of rendering and visualization features including Lumen, Nanite, Ray Tracing, Substrate, lighting, worldbuilding, photorealistic environments and cinematic scene composition.

  • Hands‑on expertise with Unreal Material Editor, Master Materials, Material Functions and HLSL for scalable, optimized and visually compelling material systems.

  • Experience with Sequencer, virtual cameras, camera blocking, cinematic storytelling, color grading and presentation-quality real-time narratives.

  • Working knowledge of Niagara VFX, animation systems, Anim Blueprints, State Machines, Blend Spaces, Control Rig, IK workflows, Motion Warping and procedural animation.

  • Strong performance engineering skills using Unreal Insights, GPU Visualizer, profiling, asset optimization, memory management and frame‑rate tuning.

  • Experience with Python automation, Editor Utility Blueprints and asset pipeline automation for repeatable development, validation and deployment workflows.

  • Strong communication, ownership and problem‑solving skills with the ability to work independently on complex immersive technology and real‑time engineering challenges.


Ideally, youll also have


  • Experience with nDisplay, Pixel Streaming, multi‑screen projection, touchscreen installations, executive experience centres or interactive demo environments.

  • Exposure to multiplayer, networking, WebRTC-based streaming, cloud‑hosted Unreal deployments or enterprise‑scale real‑time collaboration platforms.

  • Experience with vehicle, industrial, product, infrastructure, smart building or operational digital twin use cases involving live telemetry and simulation.

  • Exposure to DCC and asset pipelines, 3D optimisation, photogrammetry, CAD or BIM‑to‑Unreal workflows, and collaboration with artists, designers and technical directors. .

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