Technical Artist

Hyper Lychee Labs

Bengaluru

On-site

INR 900,000 - 1,400,000

Full time

14 days+

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Job summary

Hyper Lychee Labs in Bengaluru is seeking a Technical Artist to build and optimize the Unreal Engine visualization pipeline for automotive projects. You’ll bridge art and development, creating scalable workflows, and enabling artists with tools and templates for high-fidelity outputs.

The role emphasizes performance tuning, shader/material development, data integration, and automation within a collaborative environment on-site. Portfolio required.

Qualifications

  • Automotive background is mandatory.
  • Portfolio link must be included in resume.
  • Onsite work in Bengaluru preferred; hybrid/remote considered for highly qualified talent.

Responsibilities

  • Design, develop, and maintain scalable production pipelines for Unreal Engine visualization projects.
  • Create standardized workflows for environments, lighting, materials, cameras, cinematics, and rendering.
  • Develop reusable systems, templates, and production frameworks to improve team efficiency.
  • Optimize production workflows through automation and process improvements.
  • Configure and maintain Unreal Engine project templates and rendering workflows (Lumen/Path Tracing).
  • Develop Blueprint-based tools and utility systems for artists and support integration of new UE features.
  • Analyze GPU/CPU bottlenecks and optimize rendering quality and performance.
  • Develop reusable master materials and shader systems; maintain physically accurate rendering.
  • Create automation tools using Blueprints, Python, Editor Utility Widgets; improve import/export workflows.
  • Integrate external data formats (Datasmith, USD, glTF, FBX, JSON) and manage assets with Perforce.

Tools

Unreal Engine
Blueprints
Python scripting
Perforce
CI/CD fundamentals
Asset management
Automation
Cloud rendering workflows

Job description

ENGAGEMENT

Full-time

WORK MODE

Onsite (Preferred) - Bengaluru

Additional Requirements
  • Automotive background is mandatory.
  • Candidates willing to work onsite will be highly preferred; however, we can consider hybrid or remote engagements for highly qualified talent.
  • Please ensure your portfolio link is included in your resume.
JOB DESCRIPTION
Responsibilities

The Technical Artist is responsible for developing, maintaining, and optimizing the technical foundation of automotive visualization projects. The role bridges the gap between Art and Development by creating scalable production workflows, improving rendering performance, implementing technical solutions, and enabling artists to work efficiently while maintaining the highest visual quality.

Pipeline Development
  • Design, develop, and maintain scalable production pipelines for Unreal Engine visualization projects.
  • Create standardized workflows for environments, lighting, materials, cameras, cinematics, and rendering.
  • Develop reusable systems, templates, and production frameworks that improve team efficiency.
  • Continuously optimize production workflows through automation and process improvements.
Unreal Engine Development
  • Configure and maintain Unreal Engine project templates.
  • Implement rendering workflows supporting both Lumen and Path Tracing.
  • Develop Blueprint-based tools and utility systems for artists.
  • Support the integration of new Unreal Engine features into existing production pipelines.
  • Evaluate new Unreal Engine releases and assess their impact on production.
Rendering & Performance Optimization
  • Optimize rendering quality and runtime performance for real-time applications, configurators, cinematics, and cloud rendering.
  • Analyze GPU and CPU performance bottlenecks.
  • Optimize Nanite, Lumen, Virtual Shadow Maps, Virtual Textures, shaders, and memory usage.
  • Balance visual fidelity and rendering performance across different production scenarios.
Materials & Shader Development
  • Develop reusable master materials and modular shader systems.
  • Optimize material workflows for scalability and maintainability.
  • Support artists with complex shader implementations and troubleshooting.
  • Maintain physically accurate rendering standards.
Tools & Automation
  • Develop automation tools using Blueprints, Python, Editor Utility Widgets, and scripting.
  • Automate repetitive production tasks wherever possible.
  • Improve import, export, and asset validation workflows.
  • Create tools that simplify artist workflows and reduce production time.
Data Integration
  • Integrate external data into Unreal Engine using structured workflows.
  • Support Datasmith, USD, glTF, FBX, JSON, and other production formats.
  • Develop automated import and synchronization pipelines.
  • Ensure reliable asset management across production environments.
AI Workflow Integration
  • Evaluate and integrate AI-assisted production workflows.
  • Support AI-generated backgrounds and hybrid 2D/3D visualization workflows.
  • Improve AI-assisted reflection matching and automated look development processes.
  • Research emerging AI technologies for visualization production.
Pipeline & Version Control
  • Maintain project structures and production standards.
  • Manage Perforce workflows, branching strategies, and asset organization.
  • Define naming conventions, folder structures, validation rules, and production guidelines.
  • Ensure reliable collaboration across multidisciplinary teams.
Technical Support
  • Support artists with technical challenges.
  • Troubleshoot rendering, lighting, shader, and engine-related issues.
  • Create technical documentation and production guidelines.
  • Conduct knowledge-sharing sessions and onboarding for new team members.
Innovation
  • Evaluate emerging technologies related to Unreal Engine, rendering, AI, automation, and cloud visualization.
  • Prototype new visualization workflows and production techniques.
  • Collaborate closely with Developers, Technical Artists, Art Directors, and Production teams to continuously improve the visualization platform.
Tooling
Game Engine
  • Unreal Engine 5
  • Unreal Engine Sequencer
  • Blueprints
  • Editor Utility Widgets
  • Python Scripting
Rendering
  • Lumen
  • Path Tracing
  • Nanite
  • Virtual Shadow Maps
  • Virtual Textures
Pipeline & Data
  • Datasmith
  • USD
  • glTF
  • FBX
  • JSON
  • Perforce
Programming & Automation
  • Blueprint Scripting
  • Python
  • Git (optional)
  • CI/CD fundamentals
DCC Tools
  • Autodesk 3ds Max
  • Adobe Photoshop
AI & Production
  • AI Image Generation Tools (e.g. Nano Banana)
  • AI-assisted Background Generation
  • AI Reflection Matching
  • AI Workflow Automation
Core Expertise
  • Unreal Engine Pipeline Development
  • Rendering Optimization
  • Shader Development
  • Material Systems
  • Technical Lighting
  • Automation
  • Pipeline Architecture
  • Performance Profiling
  • Asset Management
  • Version Control
  • Cloud Rendering Workflows
  • Automotive Visualization Pipelines
ABOUT US

Hyper Lychee Labs is an IT services and consulting company committed to delivering innovative and impactful solutions to a diverse client base, including Fortune 500 companies, the Government of India, and forward-thinking startups. With a focus on leveraging technology for transformation, the company provides custom software development, complex systems implementation, and strategic consulting. Our team of talented professionals collaborates to ensure exceptional results tailored to clients’ needs. Dedicated to fostering a culture of creativity, diversity, and inclusion, Hyper Lychee Labs strives to empower businesses to thrive in a rapidly evolving world.

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