Junior Technical Artist

Lycus Studios

Puducherry

On-site

INR 400,000 - 680,000

Full time

14 days+

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Job summary

Lycus Studios in Pondicherry, India, is seeking a Junior Technical Artist with a passion for Unreal Engine 5 to help build a stylized first‑person title from the ground up. You will help define rendering workflows, art pipelines, and technical standards alongside the development team.

You’ll work on Nanite workflows, material systems, and editor tools while collaborating with artists and designers to improve production efficiency. Relocation to Pondicherry is required for this role.

Qualifications

  • 0–2 years of experience in technical art, including personal projects or internships.
  • Comfortable communicating in Tamil
  • Willing to relocate to Pondicherry, India
  • Passion for Technical Art and Unreal Engine
  • Curious, self‑driven, and eager to learn and collaborate with developers and artists

Responsibilities

  • Build scalable Unreal Engine art pipelines and editor tools.
  • Create optimized master materials and material instances.
  • Develop material functions and reusable shader systems.
  • Support Nanite workflows and texture streaming optimizations.
  • Implement Virtual Texturing and GPU profiling strategies.
  • Set up IK rig and animation pipeline for efficient workflows.
  • Explore PCG (Procedural Content Generation) techniques.
  • Manage Data Layers and World Partition workflows.
  • Develop custom primitive data workflows and internal tools.
  • Collaborate with artists and designers to improve production efficiency.

Skills

Unreal Engine 5
Materials & Material Functions
Niagara
Nanite
Virtual Textures
PCG Framework
Data Layers
World Partition
GPU profiling
Memory optimization
Editor Utility Widgets
Python or C++ (bonus)
Git or version control

Tools

Git

Job description

We're looking for a Junior Technical Artist who is passionate about Unreal Engine 5 and wants to help build a stylized first-person title from the ground up.

This isn't just a support role—you'll help define our rendering workflows, art pipelines, optimization strategies, and technical standards alongside the development team.

Whether you've worked professionally or built impressive personal projects, we're interested in seeing what you've created.

What You'll Be Working On

Our project is a stylized first-person game built entirely in Unreal Engine 5 using modern rendering technologies.

You'll help with:

  • Building scalable Unreal Engine art pipelines
  • Creating optimized master materials and material instances
  • Material Functions and reusable shader systems
  • Nanite workflows and optimization
  • Virtual Texturing implementation
  • IK Rig and animation technical setup
  • PCG (Procedural Content Generation)
  • Data Layers and World Partition workflows
  • Custom Primitive Data workflows
  • Rendering optimization and GPU profiling
  • Texture streaming and memory budget management
  • Performance analysis and reducing frame spikes
  • Asset optimization while maintaining visual quality
  • Creating editor utilities and internal workflow tools
  • Using AI-assisted workflows and vibe coding to rapidly prototype Unreal plugins and editor tools
  • Working closely with artists and designers to improve production efficiency

Location: Pondicherry, India (Relocation Required)
Project: Unannounced First-Person Comedy Simulation Game

Requirements
Skills We'd Love to See

You don't need to know everything, but experience in several of these areas is a big plus:

  • Unreal Engine 5
  • Materials & Material Functions
  • Niagara
  • Nanite
  • Virtual Textures
  • PCG Framework
  • Data Layers
  • World Partition
  • GPU profiling
  • Memory optimization
  • Editor Utility Widgets
  • Python or C++ (bonus)
  • Git or version control
Requirements
  • 0–2 years of experience (professional, freelance, internships, or strong personal projects)
  • Comfortable communicating in Tamil
  • Willing to relocate to Pondicherry
  • Passion for Technical Art and Unreal Engine
  • Curious, self‑driven, and constantly learning
  • Able to collaborate with programmers, artists, and designers
Passion Matters More Than Your Resume

Technical Art is a niche field, and we understand that very few people tick every box.

If you've spent countless nights experimenting with Unreal Engine, breaking things just to understand how they work, watching rendering talks, building shaders, creating Niagara effects, or making tools simply because you enjoy it…

We want to hear from you.

Passion, curiosity, and a willingness to learn are worth more to us than a perfect resume.

Why Join Lycus?
  • Work directly with the Game Director
  • Help define the studio's technical art standards from day one
  • High ownership and real creative impact
  • Modern Unreal Engine 5 production pipeline
  • Opportunity to influence the visual identity of the game
  • Small, ambitious team with fast decision‑making
  • Learn across multiple disciplines instead of being siloed

If you're looking for a place where your ideas genuinely matter, this is it.

How to Apply

Please send:

  • Resume
  • Unreal Engine projects (if available)
  • A short introduction about yourself and why Technical Art excites you

We'd love to see personal experiments, shaders, Niagara systems, editor tools, optimization work, or anything you've built in Unreal Engine.

Let's build something unforgettable together.

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