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Lycus Studios in Pondicherry, India, is seeking a Junior Technical Artist with a passion for Unreal Engine 5 to help build a stylized first‑person title from the ground up. You will help define rendering workflows, art pipelines, and technical standards alongside the development team.
You’ll work on Nanite workflows, material systems, and editor tools while collaborating with artists and designers to improve production efficiency. Relocation to Pondicherry is required for this role.
We're looking for a Junior Technical Artist who is passionate about Unreal Engine 5 and wants to help build a stylized first-person title from the ground up.
This isn't just a support role—you'll help define our rendering workflows, art pipelines, optimization strategies, and technical standards alongside the development team.
Whether you've worked professionally or built impressive personal projects, we're interested in seeing what you've created.
Our project is a stylized first-person game built entirely in Unreal Engine 5 using modern rendering technologies.
You'll help with:
Location: Pondicherry, India (Relocation Required)
Project: Unannounced First-Person Comedy Simulation Game
You don't need to know everything, but experience in several of these areas is a big plus:
Technical Art is a niche field, and we understand that very few people tick every box.
If you've spent countless nights experimenting with Unreal Engine, breaking things just to understand how they work, watching rendering talks, building shaders, creating Niagara effects, or making tools simply because you enjoy it…
We want to hear from you.
Passion, curiosity, and a willingness to learn are worth more to us than a perfect resume.
If you're looking for a place where your ideas genuinely matter, this is it.
Please send:
We'd love to see personal experiments, shaders, Niagara systems, editor tools, optimization work, or anything you've built in Unreal Engine.
Let's build something unforgettable together.