Senior VFX Artist

Sumo Digital

India

Hybrid

INR 1,200,000 - 2,400,000

Full time

14 days+

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Benefits offered by this job

Annual bonus
Employee referral scheme
First-time home buyer bonus
Wedding bonus
Hybrid work model

Job summary

Sumo Video Games India is seeking a Senior VFX Artist to create and implement high-quality real-time visual effects for console/PC projects. You will collaborate with FX leads, art directors and UK teams, translating artistic vision into game-ready effects while mentoring juniors.

The role requires strong technical knowledge, a passion for diverse game genres, and excellent communication to work with cross-functional teams across time zones.

Qualifications

  • Minimum 5+ years of experience creating visual effects for games.
  • Experience shipping titles on PC/Console preferred.
  • Ability to prototype and implement real-time VFX with memory efficiency.

Responsibilities

  • Create high-quality VFX for environments and dynamic objects.
  • Collaborate with FX Lead and Art Directors to meet visual quality standards.
  • Mentor junior VFX artists and review their work.
  • Communicate progress and solve problems with the team.

Skills

Real-time VFX
Artistic ability
Problem solving
Communications
Mentoring

Tools

Unity VFX Graph
Unreal Niagara
3D packages (Max, Maya)

Job description

Role and Purpose

Do you see yourself as a Senior VFX Artist? What's your passion? Is it playing video games, working doodling/creating artwork? If that's your answer, then we at SUMO are interested in YOU.Sumo Video Games India is looking for passionate VFX artists who aspire to create high quality visual effects for game development alongside the Sumo UK Studios and help bring life to game world of some of the world class game projects on major consoles.The ideal candidate should have experience in designing, creating and implementing strong visual effects for real time use in game.

Responsibility
  • Create all types of high-quality effects for environment and dynamic objects.
  • Possess exemplary oral and written communication skills.
  • Work directly with FX Lead and Art Directors to understand and meet the visual quality bar.
  • Self-directed, passionate, creative problem solver with can do attitude.
  • Ability to understand overall art style and vision of VFX for the game and generated new ideas for environments and objects.
  • Passion for learning and expanding knowledge.
  • Passion for lots of different genre of games on Console or PC.
  • Strong artistic ability with good technical knowledge.
  • Ability to communicate effectively with other designers, VFX directors, management and peers in other disciplines.
  • Good Knowledge and experience with real time visual effect editors.
  • Be proactive in communicating progress and solving problems in dependently.
  • Familiarity with recent games and the trends of the genre.
  • Clear understanding and appreciation of schedules and milestones.
  • Work well/respond to pressure.
  • Take direction and criticism -Professionalism and the ability to function well within a team.
  • Collaborate and communicate daily and weekly with project teams in the UK.
  • Mentor and oversee the work of Junior VFX artists.
Requirement
  • Ability to conceptualize abstract concepts into impressive on screen visuals.
  • Keen eye for detail along with good understanding of timing, animation, weight and scale.
  • Minimum 5+ years of experience in creating visual effects, with at least one shipped title ideally on a PC/Console.
  • Ability to design/prototype, create and implement visual effect for real time use in game using most efficient memory footprint.
  • Create natural phenomena such as fire, explosions, smoke, water, dust and weather system. Also, should able to create assets for destruction of buildings, vehicles and natural environments.
  • Strong understanding of real-time particle systems (e.g., Unity VFX Graph, Unreal Niagara)
  • Ability to create all required art assets needed for particle effect creation using various 2D and 3D applications.
  • Experience in optimizing effects to run efficiently within the game while maintaining high quality standards.
  • Proficient in 3D software applications such as Max or Maya.
  • Strong texture creation skills to use in particle system using various 2D,3D applications.
  • Ability to work within budget with good understanding of console limitations.
  • Good understanding of shaders and their creation.
  • Ability to work on multiple task when required.
What We offer
  • Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus.
  • Work-life balance: Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*.
  • Health and Wellbeing: Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests.
  • Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra.
  • Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.
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