A complete application in a minute — tailored resume and cover letter, ready to send.
Liquidnitro Games seeks a Senior UX Designer to own the player experience and interfaces for a Unity top-down live game. You’ll craft flows, wireframes, and interactions, partnering with UI art, design, and engineering to simplify complex systems and deliver delightful journeys.
You’ll lead usability reviews, iterate on data and playtests, ensure accessibility/localization readiness, and build reusable UX patterns and docs for scalable production.
Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games.
As Senior UX Designer you own the player experience and interface of a Unity top-down live game - flows, wireframes, and interaction design that make the game intuitive, readable, and delightful. You will partner with UI art, Game Design, and engineering to turn complex systems into clean, satisfying player journeys.
Responsibilities:
Own end-to-end UX for a Unity top-down game: player flows, wireframes, information architecture, and interaction design.
Design intuitive HUD, menus, and in-world UI that stay readable over a busy top-down play field.
Translate game systems (progression, economy, live-ops, onboarding) into clear, satisfying player journeys.
Partner with UI artists on visual design and with engineers on feasible, performant implementation in Unity.
Run usability reviews and playtests; iterate on data and player feedback.
Own accessibility and localization-readiness (layout, font/spacing, scalable UI).
Build and maintain UX patterns, component libraries, and documentation.
Prototype key interactions to validate them before build.
6+ years in game development in UX / product design, with at least 2 shipped game titles (mobile / live-service a strong plus).
Proven ability to review others’ work and provide clear creative and technical direction - you have actively done this on shipped projects.
Strong flows, wireframing, and interaction design; a portfolio showing measurable UX impact.
Expert in Figma / XD / Sketch and comfortable prototyping.
Understanding of implementing UI/UX in Unity (UGUI / UI Toolkit) and its constraints.
Data-informed: comfortable with funnels, A/B tests, and playtest insights.
Strong grasp of mobile UX patterns, onboarding, retention, and monetization surfaces.
Excellent English communication and documentation; collaborative and pragmatic.
Proactive, self-motivated, and able to drive UX end to end.
Live-service / F2P economy and live-ops UX experience.
Motion / interaction design and light UI-art skills.
Accessibility knowledge and experience localizing at scale.