Senior Unreal Engine Artist (Cinematic Pipeline)

Pepi.Digital

Chennai District

Híbrido

INR 1.800.000 - 3.200.000

Jornada completa

hace 26 horas
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Descripción de la vacante

Pepi.Digital is seeking a senior Unreal Engine artist to lead cinematic production for a large-scale animation series. You will own from technical setup to polished shots, working closely with animation and production teams in a hybrid Chennai-based role.

The ideal candidate has strong hands-on Unreal Engine experience, deep knowledge of MetaHuman, animation retargeting, mocap workflows and cinematic pipelines, and a proven eye for lighting and camera work.

Formación

  • Senior Unreal Engine experience in a production environment.
  • Strong knowledge of MetaHuman and mocap workflows.
  • Hands-on skills in animation retargeting and cinematic pipelines.

Responsabilidades

  • Build and polish cinematic sequences in Unreal Engine.
  • Set up and operate cinematic cameras and lighting for shots.
  • Collaborate with directors, animators and production to achieve intended visuals.

Conocimientos

Unreal Engine
MetaHuman
Animation retargeting
Mocap workflows
Sequencer
Cameras
Lighting
Real-time rendering
Cinematic storytelling

Herramientas

IK Retargeter
IK Rig
Control Rig
Animation Blueprints
Maya pipelines
FBX workflows

Descripción del empleo

Senior Unreal Engine Artist – Cinematic Production

Experience: 3-5 years

Engagement: Full-time / Project-based, depending on experience

We are looking for a senior Unreal Engine artist with strong production experience to join our team on a large-scale, cinematic animated series currently in production.

This is not a generalist Unreal role. We are looking for someone who has a strong understanding of MetaHuman, animation retargeting, cinematics, cameras, lighting and real-time rendering, and who can take an animated sequence from technical setup to a polished cinematic shot.

What you will be working on

Location: Chennai / Remote / Hybrid

Experience: 3-5 years

Engagement: Full-time / Project-based, depending on experience

We are looking for a senior Unreal Engine artist with strong production experience to join our team on a large-scale, cinematic animated series currently in production.

This is not a generalist Unreal role. We are looking for someone who has a strong understanding of MetaHuman, animation retargeting, cinematics, cameras, lighting and real-time rendering, and who can take an animated sequence from technical setup to a polished cinematic shot.

You will be working closely with our animation and production teams to build and polish cinematic sequences in Unreal Engine.

Your work will include:

  • Working with MetaHuman characters and complex character setups
  • Importing, retargeting and integrating motion capture and animation data
  • Troubleshooting animation and retargeting issues and getting characters to move correctly and naturally
  • Working with IK Retargeter, IK Rig, Control Rig and Animation Blueprints
  • Cleaning up and refining animation inside Unreal where required
  • Setting up and operating cinematic cameras
  • Understanding camera language, composition, focal lengths, depth of field and camera movement
  • Building and refining lighting setups for cinematic sequences
  • Working with Lumen and Unreal's real-time rendering pipeline
  • Creating cinematic sequences using Sequencer
  • Working with environments, characters, props and animation together to create finished shots
  • Understanding how lighting, camera and animation work together to tell a scene
  • Identifying and solving technical problems that affect the final shot
  • Optimising scenes and assets where required without compromising visual quality
  • Working closely with the director, animation team and other artists to achieve the intended visual quality

We are specifically looking for someone who

  • Has strong hands-on Unreal Engine experience in a production environment
  • Has worked extensively with MetaHuman
  • Has solid experience with animation retargeting and mocap workflows
  • Understands IK Rig, IK Retargeter, Control Rig and animation systems
  • Has strong knowledge of Sequencer and cinematic workflows
  • Has a good eye for camera composition and cinematic storytelling
  • Understands lighting for realistic/cinematic environments
  • Can work with both technical and creative aspects of a shot
  • Can troubleshoot problems independently instead of relying entirely on other departments
  • Has a strong understanding of real-time rendering and Unreal optimisation
  • Is comfortable working with complex characters, environments and animation data
  • Can maintain quality and consistency across multiple shots and sequences

Bonus if you have experience with

  • Rokoko or other motion-capture systems
  • Maya animation pipelines
  • FBX animation workflows
  • Facial animation / MetaHuman facial systems
  • Control Rig
  • Unreal Engine Python tools or technical workflows
  • Virtual cinematography
  • Realistic historical environments and characters
  • Large-scale action or combat sequences
  • Film, animation, VFX or game cinematics
What we value

We are looking for someone who is not just technically proficient in Unreal, but has a strong cinematic eye.

You should be able to look at a shot and understand why it doesn't feel right — whether the problem is the animation, camera, lighting, staging, timing or composition — and know how to improve it.

You will have significant creative and technical responsibility, so ownership, problem-solving and attention to detail are extremely important.

Experience

5+ years of relevant professional experience preferred.

Candidates with exceptional Unreal cinematic experience may be considered based on their portfolio, regardless of the exact number of years.

Portfolio is mandatory

Please share your showreel / portfolio / Unreal work along with your application.

We are particularly interested in seeing:

  • Cinematic Unreal sequences
  • MetaHuman work
  • Animation retargeting
  • Mocap integration
  • Camera work
  • Lighting
  • Sequencer work
  • Character animation
  • Before/after examples of animation cleanup or shot refinement

If your portfolio demonstrates that you can take a shot from animation data to a polished cinematic result, we would love to hear from you.

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