We’re Hiring a Senior 3D Animator / Technical Artist – Facial Animation & Avatar Performance

COMPETITIVIA Andorre

India

Remote

INR 1,500,000 - 2,500,000

Full time

14 days+

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Job summary

A leading technology studio in India is seeking a Senior 3D Animator/Technical Artist to lead the animation and facial performance of a groundbreaking AI avatar project. The ideal candidate will have strong experience in character and facial animation, delivering high-quality assets in real-time constraints. You will be instrumental in creating cinematic animations using Blender or Maya, and engage with advanced tools like Unity or Unreal. This role demands a proven track record in delivering professional animation assets for high-caliber productions.

Qualifications

  • Senior-level experience in character & facial animation.
  • Proven production experience in film, series, games, or real-time projects.
  • Strong mastery of timing and expressiveness in animation.

Responsibilities

  • Ensure animation quality and facial performance of the AI avatar.
  • Create high-quality facial animations and build blendshapes.
  • Deliver clean, optimized animations for real-time engines.

Skills

Character animation
Facial animation
Animation optimization
Lipsync
Real-time constraints

Tools

Blender
Maya
Unity
Unreal

Job description

High-End Project – AI Avatar / XR / Real-Time

⚠️ Important notice

This role is NOT suitable for beginners, juniors, students, or semi-professionals.

If you are still learning, experimenting, or building your first serious productions, please do not apply.

We are looking for proven excellence.

Project Context

We are building Isidore 3D, a next-generation interactive AI platform powered by Unity / Unreal, featuring a fully animated, real-time AI-driven avatar.

Our ambition is clear:

  • exceptional animation quality
  • credible facial performance
  • premium real-time rendering
  • no compromise on standards

This is a high-expectation project for senior professionals who know what excellence means.

What We Are Really Looking For

We are looking for a top-level 3D Animator / Technical Artist, with a strong background in character and facial animation, capable of delivering production-ready animation at an international studio level.

This role is 100% animation-focused.

You are not here to learn — you are here to execute at a very high level.

Your Mission

You will be responsible for the animation quality and facial performance of our AI avatar.

Facial Animation & Performance (Core)
  • Create and refine high-quality facial animations
  • Build and polish blendshapes (visemes, expressions, micro-expressions)
  • Work with FACS-based or custom facial systems
  • Ensure natural, believable emotional performance
🗣️ Lipsync (High Standards Required)
  • Produce convincing, high-quality lipsync
  • Viseme-based animation (real-time compatible)
  • Work with audio-driven animation pipelines
  • Experience with tools such as:
  • Oculus Lipsync
  • SALSA
  • Rhubarb
  • MetaHuman tools
  • (or equivalent professional solutions)
Animation for Real-Time (Unity / Unreal)
  • Deliver clean, optimized animations ready for real-time engines
  • Prepare animation loops, idles, talking cycles, expressions
  • Understand real-time constraints (performance, transitions, reuse)
  • Work closely with Technical Artists / Developers for integration
💡 Lighting & Lookdev (Strong Plus)
  • Create cinematic real-time lighting
  • Control mood, contrast, reflections, tone mapping
  • Maintain a premium visual standard across devices
Team Collaboration

You will collaborate with our XR / Gameplay Developer, who handles:

  • Systems
  • Interactions
  • Networking
  • XR pipeline
  • Engine implementation

👉 Your responsibility: animation, facial performance, visual quality

👉 His responsibility: systems, logic, integration

Clear roles. No confusion.

Required Profile (Non-Negotiable)
  • Senior-level experience in character & facial animation
  • Proven production experience (film, series, games, or real-time projects)
  • Strong mastery of:
  • Facial animation
  • Acting, timing, expressiveness
  • Ability to deliver clean, usable, professional animation assets
  • Comfortable working with real-time constraints
Tools & Skills
  • Blender or Maya (mandatory)
  • Unity or Unreal (working knowledge required)
  • Facial animation systems (FACS, blendshapes, visemes)
  • Lipsync tools or custom pipelines
  • MetaHuman / VRM experience is a strong plus
  • Shader / Substance knowledge is a bonus (not mandatory)
🚫 Who Should NOT Apply
  • Beginners or students
  • Junior or mid-level profiles still "learning"
  • Generalists without strong animation focus
  • Profiles without real production experience
  • Anyone unable to demonstrate high-end character animation work
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