High-End Project – AI Avatar / XR / Real-Time
⚠️ Important notice
This role is NOT suitable for beginners, juniors, students, or semi-professionals.
If you are still learning, experimenting, or building your first serious productions, please do not apply.
We are looking for proven excellence.
Project Context
We are building Isidore 3D, a next-generation interactive AI platform powered by Unity / Unreal, featuring a fully animated, real-time AI-driven avatar.
Our ambition is clear:
- exceptional animation quality
- credible facial performance
- premium real-time rendering
- no compromise on standards
This is a high-expectation project for senior professionals who know what excellence means.
What We Are Really Looking For
We are looking for a top-level 3D Animator / Technical Artist, with a strong background in character and facial animation, capable of delivering production-ready animation at an international studio level.
This role is 100% animation-focused.
You are not here to learn — you are here to execute at a very high level.
Your Mission
You will be responsible for the animation quality and facial performance of our AI avatar.
Facial Animation & Performance (Core)
- Create and refine high-quality facial animations
- Build and polish blendshapes (visemes, expressions, micro-expressions)
- Work with FACS-based or custom facial systems
- Ensure natural, believable emotional performance
🗣️ Lipsync (High Standards Required)
- Produce convincing, high-quality lipsync
- Viseme-based animation (real-time compatible)
- Work with audio-driven animation pipelines
- Experience with tools such as:
- Oculus Lipsync
- SALSA
- Rhubarb
- MetaHuman tools
- (or equivalent professional solutions)
Animation for Real-Time (Unity / Unreal)
- Deliver clean, optimized animations ready for real-time engines
- Prepare animation loops, idles, talking cycles, expressions
- Understand real-time constraints (performance, transitions, reuse)
- Work closely with Technical Artists / Developers for integration
💡 Lighting & Lookdev (Strong Plus)
- Create cinematic real-time lighting
- Control mood, contrast, reflections, tone mapping
- Maintain a premium visual standard across devices
Team Collaboration
You will collaborate with our XR / Gameplay Developer, who handles:
- Systems
- Interactions
- Networking
- XR pipeline
- Engine implementation
👉 Your responsibility: animation, facial performance, visual quality
👉 His responsibility: systems, logic, integration
Clear roles. No confusion.
Required Profile (Non-Negotiable)
- Senior-level experience in character & facial animation
- Proven production experience (film, series, games, or real-time projects)
- Strong mastery of:
- Facial animation
- Acting, timing, expressiveness
- Ability to deliver clean, usable, professional animation assets
- Comfortable working with real-time constraints
Tools & Skills
- Blender or Maya (mandatory)
- Unity or Unreal (working knowledge required)
- Facial animation systems (FACS, blendshapes, visemes)
- Lipsync tools or custom pipelines
- MetaHuman / VRM experience is a strong plus
- Shader / Substance knowledge is a bonus (not mandatory)
🚫 Who Should NOT Apply
- Beginners or students
- Junior or mid-level profiles still "learning"
- Generalists without strong animation focus
- Profiles without real production experience
- Anyone unable to demonstrate high-end character animation work