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DNEG is seeking an Unreal TD to design, develop and deliver artist tools and integrate Unreal with our proprietary pipeline. You will serve as the Unreal technical contact and collaborate with production stakeholders to optimize workflows for a global VFX and feature animation studio.
Join a multi-site team leveraging Unreal Engine and other real-time tech to support complex projects, with opportunities to influence production processes and tooling across departments.
The Technology department at DNEG is responsible for creating and supporting the technology used by our artists and the software infrastructure required by a multi-site, global studio. With multiple film projects running in parallel, from the project's initial design, to production and post-production, there are complex problems, which arise through thousands of artists producing tens of thousands of shots and sharing assets.
As an Unreal TD, you will be helping to drive how we can leverage Realtime software such as Epic’s Unreal Engine to meet the varying needs of Feature Animation.
You will also be collaborating with production stakeholders and other members of the Technology group to develop efficient workflows and new technologies to maximize its impact on our production processes.
You will be required to:
Must have:
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This is an excellent opportunity for passionate developers to collaborate with world-class artists on how Unreal Engine and other real-time technologies can be leveraged in a global VFX & Feature Animation studio.
We would not be able to produce award-winning work without our Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.