Job Description:
aion is the enterprise AI platform, a full-stack solution for building, fine-tuning, and deploying AI at scale. Whether an organization is modernizing internal operations, launching AI-powered products, or transforming customer experiences, Aion takes them from concept to production on a single, unified platform.
With teams across the US, UK, and India, we’re building the next generation of enterprise AI and we’re looking for exceptional people to help us scale.
We're hiring a product designer for whom UX and UI are one craft. You take a vague problem to a flow that feels obvious, then to screens where every pixel, word and transition is placed on purpose. The bar is software that feels inevitable: nothing missing, nothing extra, nothing a pixel out of place.
What youll do
- Turn ambiguous problems into clear flows, information architecture and interaction models.
- Design every state of every screen: empty, loading, partial, error and the edge cases nobody listed.
- Own the visual layer: typography, layout, colour, iconography and hierarchy.
- Specify interactions and motion precisely enough that engineers ship them as designed.
- Build and evolve the design system.
- Review what ships at 1× and 2×, and catch the 1 px misalignment, the wrong easing and the clipped label before anyone else does.
- Test with real users and iterate until nothing is left to remove.
UX
- 6+ years in product design, with complex products shipped end to end.
- User research: interviews, contextual inquiry and usability testing, planned and run yourself and turned into decisions.
- Problem framing: user needs, jobs to be done and success measures defined before any screen is drawn.
- End-to-end journeys: journey maps and service blueprints covering every touchpoint, handoff and failure path.
- Task flows and wireframes that account for every branch, edge case and error, tested before visual design.
- Information architecture: content models, navigation and labelling, validated with card sorts and tree tests.
- Interaction design: mental models, affordances, feedback and system status, consistent across the product.
- Evaluation: heuristic reviews and usability metrics such as task success, time on task and error rate.
UI
- Visual hierarchy: one clear focal point per screen, built with scale, weight, contrast and space rather than decoration.
- Typography: type scales, optical sizes, tracking that tightens as type grows, tabular figures, and layouts that hold up at larger text sizes.
- Layout: grids, a strict spacing scale, every edge on the pixel grid, and optical corrections where the measurements are right but the result looks wrong.
- Colour: semantic colour systems for light and dark themes, and perceptually even palettes in OKLCH or Display P3.
- Depth and materials: elevation, shadows, translucency and blur, continuous corner curves and concentric radii, used to show what is interactive and what sits on top of what.
- Component states: default, hover, pressed, focus, selected, disabled, loading and error, designed for every component.
- Design systems: primitive and semantic tokens, variables and modes, components with real variants, and documentation teams use.
- Iconography: a consistent grid, stroke and corner language, with icons drawn to read at small sizes.
- Motion: springs rather than fixed durations; fluid, interruptible motion that follows the finger and keeps its momentum on release; clear choreography of what moves first, what follows and what leaves.
- Platform conventions: deep knowledge of desktop, web and mobile patterns, and the judgement to know when to break them.
- Accessibility designed in from the start to WCAG 2.2 AA: contrast, focus order, larger text, reduced motion and screen-reader labels.
Tools
- Figma at expert level: variables and modes, component properties, auto layout, advanced prototyping and Figma Motion.
- After Effects, Rive or ProtoPie when an interaction has to be felt, not described.
Designing for AI
- Interfaces for output that is non-deterministic, streamed and sometimes wrong.
- Patterns that keep people in control: review, correction, undo and honest failure states.
- Trust built through clarity, not decoration.
Good to have
- Illustration, iconography or brand identity work.
- Industrial, print or type design, where tolerances are unforgiving.
- Dense professional tools: editors, dashboards, developer products.
- Public work: writing, talks or side projects.
- Work directly with high-pedigree founders shaping technical and product strategy.
- Build infrastructure powering the future of AI compute globally.
- Significant ownership and impact with equity reflective of your contributions.
- Competitive compensation, flexible work options, and wellness benefits.
Requirements: