Rendering Programmer – AAA Games

Lightfury Games

Bengaluru

On-site

INR 2,500,000 - 4,000,000

Full time

39 hours ago
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Job summary

Lightfury Games in Bengaluru, India, is seeking a deeply hands-on Rendering Programmer to own core graphics and rendering features for our AAA titles. You will work closely with Engine, Tools, Gameplay, and Art teams to deliver production-ready solutions.

The role requires strong C++, OpenGL and Vulkan experience, along with shader programming, multithreading, and performance optimization. You will ship features across platforms, participate in code reviews, and help shape rendering architecture

Qualifications

  • 7+ years in real-time graphics and rendering systems.
  • Proficient with OpenGL and Vulkan in production code.
  • Experience shipping AAA games with engine-level rendering.

Responsibilities

  • Design, develop, and optimize real-time rendering systems.
  • Implement rendering features using C++, OpenGL, and Vulkan.
  • Profile, debug, and resolve CPU/GPU bottlenecks.
  • Collaborate with Engine and Tools programmers to improve rendering architecture.
  • Contribute to production builds ensuring quality and stability.
  • Evaluate graphics technologies to improve visual fidelity.

Skills

C++
OpenGL
Vulkan
Multithreading
Shader programming
Graphics optimization
CPU/GPU profiling
Memory management
Cross-functional collaboration

Tools

Unreal Engine
DirectX 12
HLSL
Metal

Job description

Location: Bengaluru, India

Experience: 7+ years (flexible for candidates with exceptional rendering expertise)

Industry: AAA Gaming / Game Development

Role Overview

As a Rendering Programmer, you will work on the core graphics and rendering systems that power our game, collaborating closely with Engine, Tools, Gameplay, and Art teams. This is a practical, engineering-focused role requiring strong low-level programming skills, hands-on experience with graphics APIs, and the ability to deliver production-ready rendering features for shipped games.

Candidates with experience in AAA game development, engine-level programming, rendering optimization, and production releases will be strongly preferred.

Key Responsibilities
  • Design, develop, and optimize real-time rendering systems for high-quality game experiences.
  • Implement and maintain rendering features using C++, OpenGL, and Vulkan.
  • Work on low-level graphics programming, GPU utilization, rendering pipelines, shaders, and graphics performance optimization.
  • Collaborate with Engine and Tools programmers to improve rendering architecture, graphics workflows, and engine capabilities.
  • Profile, debug, and resolve CPU/GPU performance bottlenecks, rendering artifacts, and graphics-related issues.
  • Develop and optimize rendering solutions for performance, scalability, and visual quality across target platforms.
  • Work closely with Gameplay, Art, Technical Art, and other engineering teams to integrate and ship rendering features.
  • Contribute directly to production builds, ensuring rendering systems meet quality, performance, and stability requirements.
  • Evaluate graphics technologies and techniques to improve visual fidelity and runtime performance.
  • Participate in technical design discussions, code reviews, debugging, and architectural decisions while remaining hands‑on with implementation.
Required Skills & Experience
  • Strong professional experience in C++, with excellent command of modern C++ concepts, memory management, data structures, algorithms, and performance‑critical programming.
  • Mandatory hands‑on experience with OpenGL and Vulkan in graphics or rendering development.
  • Strong understanding of real‑time rendering fundamentals, graphics pipelines, GPU architecture, and shader programming.
  • Practical experience developing or modifying rendering systems, graphics engines, or engine‑level components.
  • Proven experience working on shipped games or production‑ready gaming products, with direct ownership of implemented features.
  • Experience with performance profiling, GPU debugging, rendering optimization, and low‑level troubleshooting.
  • Strong understanding of multithreading, memory and resource management, and performance optimization in real‑time applications.
  • Ability to independently investigate complex rendering issues and deliver robust, production‑quality solutions.
  • Strong problem‑solving skills and the ability to work effectively with cross‑functional engineering and art teams.
Preferred Qualifications
  • Unreal Engine experience is a major advantage, particularly hands‑on work with its rendering architecture, renderer modifications, RHI, shaders, or engine‑level graphics systems.
  • Experience working on AAA titles for PC, console, or high‑end mobile platforms.
  • Experience with Engine and Tools programming, including engine architecture, graphics tooling, debugging utilities, and developer workflows.
  • Experience with DirectX 12, Metal, or other modern graphics APIs.
  • Familiarity with rendering techniques such as physically based rendering (PBR), deferred and forward rendering, global illumination, lighting, shadows, and post‑processing.
  • Experience contributing to engine architecture, technical direction, mentoring, or coordinating work across engineering teams.
  • A track record of delivering complex rendering features from implementation through optimization and final game shipment.
What We Are Looking For

We are looking for a deeply hands‑on rendering engineer, not someone whose experience is limited to high‑level design or team management. The ideal candidate combines exceptional C++ skills, strong graphics API knowledge, practical engine‑level development, and proven experience taking rendering features into shipped products.

Experience with AAA game production, Unreal Engine, Engine and Tools programming, and cross‑functional collaboration will help candidates stand out.

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