Lead Game Designer

Reliance Games

Mumbai

On-site

INR 900,000 - 1,300,000

Full time

13 days ago

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Job summary

Reliance Games in Mumbai seeks a Lead Game Designer to set the gameplay vision, directly building mechanics that realize that vision. You will work with cross-functional teams to translate concepts into playable systems and drive iterative development from concept to launch.

The role requires deep knowledge of free-to-play mobile economies, Unity-based development, and data-driven design with a strong emphasis on monetization analytics.

Qualifications

  • Understand the fundamentals of gameplay design and translate the vision into playable mechanics.
  • Take high level vision and embed it into gameplay standards used across all mechanics.
  • Prototyping gameplay in a proprietary engine and toolset.

Responsibilities

  • Translate the game vision into design standards for all gameplay mechanics.
  • Prototype gameplay mechanics rapidly within the studio tooling.
  • Collaborate with multidisciplinary teams to define and enforce design standards.
  • Iterate on gameplay across concept to final
  • Respond to team and player feedback quickly.
  • Identify issues hindering the team's performance.
  • Mentor or manage one or more game designers.
  • Design virtual products, define metrics, and work with the team to implement and refine them.
  • Post-launch, analyze data to identify monetization bottlenecks and opportunities.

Skills

Gameplay design
Monetization analytics
Unity
Excel/Sheets
C#
Leadership

Tools

Unity
Excel
Google Sheets

Job description

Lead Game Designer
Job Summary

The Lead Designer will set the vision for gameplay design in the game, drive that vision by directly building gameplay mechanics that demonstrate the vision, and work with others to achieve an understanding of the vision that is consistent throughout all gameplay mechanics built for the game.

Responsibilities
  • Understand the high level vision of the game and be able to translate the vision into game design standards that can be used by everyone to build all of the gameplay mechanics in the game
  • Rapidly prototype gameplay mechanics within a proprietary engine and toolset.
  • Work with multidisciplinary teams to build towards the definition of gameplay design standards for the experience and guide the incorporation of the standards into all other gameplay mechanics with vigilance.
  • Continue to iterate on gameplay throughout the project phases from concept to final.
  • Rapidly respond to and iterate on team and player feedback.
  • Proactively identify issues reducing the ability of the team to do their best work.
  • Mentor or manage one or more game designers directly.
  • To do this, you will be responsible to design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those designs refined and metrics implemented.
  • Once the game is launched, you re able to analyze the collected data and report which are the performing/underperforming aspects of the game economic model
Skills
  • Design, implement, tune, and balance game systems, economies, and progression
  • Collaborate with the engineers, UX/UI artisans, QA, and Live Ops teams to create addictive, compelling play experiences that will delight users for years
  • Continually iterate, balance and tune features, gameplay and game economies based on feedback and metrics from the game team, user testing, and the broader player community
  • Create design docs, drawings, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
  • Strong analytical and formal thinking, able to define key variables and identify the relations between them
  • Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
  • Statistics knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
  • Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.
  • Work closely with the Studio Directors, PM team to review and design monetization-based analytics.
  • Programming Experience (C#).
  • Photoshop Level Design.
Requirements
  • Understand and can articulate the fundamentals of gameplay design as it relates to modern games.
  • Been through one complete development cycle of a modern product from concept to ship.
  • Can take the high level vision of the game and translate it into gameplay design that matches the vision.
  • Deep knowledge of gacha-based economies
  • Deep, up-to-date knowledge of the free-to-play marketon smartphones
  • Minimum 3 years of game design experience on commercially successful games.
  • Specialized education in Game Design and/or extensive experience in the design of free-to-play games, preferably on mobile platforms
  • Detailed understanding of mobile players behaviors and latest business models trends
  • Familiarity with Unity
  • Proficiency with Excel and/or Google Sheets
  • Shipped titles on iOS and Android
  • Experience supporting a live game on iOS and Android
  • Experience in Action, RPG, and/or strategy game economy and progression systems
  • Deep knowledge of MMO and/or free-to-play gameplay and monetization systems.
  • Experience with character collection as a driver is a plus.

Disclaimer: This job posting & Location has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

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