Game Designer

Battlebucks

Gurugram District

On-site

INR 800,000 - 1,200,000

Full time

14 days+

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Job summary

A game development company in Gurugram is looking for a Game Designer with 3–4 years of experience to deconstruct games and design engaging gameplay in both 2D and 3D. The ideal candidate should be proficient in Unity, able to create prototypes, and understand the entire game development pipeline. Responsibilities include balancing games based on data and feedback, iterating on game mechanics, and collaborating with teams to ensure smooth implementation. A strong portfolio showcasing relevant work is essential.

Qualifications

  • 3–4 years of professional experience as a Game Designer.
  • Strong portfolio showcases gameplay design, level design, and Unity prototypes.
  • Excellent documentation and communication skills.

Responsibilities

  • Deconstruct and analyze games in detail, including core loops and mechanics.
  • Design gameplay core loops, mechanics, and player controllers.
  • Prototype games in Unity.
  • Balance games based on data and player feedback.
  • Design and block out levels for both 2D and 3D games.

Skills

Gameplay design
Level design
Unity proficiency
Game analytics
Communication skills

Job description

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We are looking for a Game Designer with 3–4 years of experience who can break down games, design fun gameplay, and build levels in both 2D and 3D. You should be comfortable working in Unity, creating prototypes, and understanding how the full game development pipeline works. We want someone who knows mobile game trends, can use data and feedback to improve the game, and enjoys working in a fast-moving, creative environment.

Key Responsibilities
Gameplay Design
  • Deconstruct and analyze games in detail: core loops, mechanics, systems, balancing, and progression.
  • Design gameplay core loops, mechanics, and player controllers.
  • Prototype games in Unity.
  • Balance games based on data, testing, and player feedback.
  • Create and maintain clear GDDs, feature specs, and documentation.
Level Design
  • Design and block out levels for both 2D and 3D games using paper design and Unity Engine.
  • Build levels that reinforce core gameplay, pacing, challenge, and player engagement.
  • Iterate based on analytics, playtests, and team feedback.
Production & Workflow
  • Strong understanding of the game development pipeline from concept to launch.
  • Work with engineering, art, and QA to ensure smooth implementation.
  • Communicate design goals clearly across teams.
Requirements
  • 3–4 years of professional experience as a Game Designer.
  • Strong portfolio showcases gameplay design, level design, and Unity prototypes.
  • Proficient in Unity (prototyping, level blockouts).
  • Understanding of hypercasual, casual, and mid-core game design principles.
  • Ability to analyze metrics and apply insights to improve gameplay.
  • Excellent documentation and communication skills.
  • Passion for playing and analyzing games across genres.

Seniority Level: Entry level

Employment Type: Full‑time

Job Function: Design, Art/Creative, and Information Technology

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