Liquidnitro Games is India’s flagship liveservices and game production company, founded by industry veterans with aproven track record in producing massively successful games & liveservices. For game companies, studios, and publishers worldwide - we offerworld-class game development expertise to power creativity, growth, andprofitability in their games.
What’s in it?
As a Lead 2D Artist, you will help defineand execute the visual quality of a Mobile game under the Art Director’svision. You will create polished, production-ready 2D artwork across gameplay,UI, cards, backgrounds, icons, illustrations, and events. The role requires astrong understanding of casual mobile games, visual hierarchy, readability,colour, composition, and player appeal. You will work closely with the ArtDirector, Game Designers, UI/UX, and other artists to turn creative directioninto high-quality assets that are consistent, efficient to produce, andsuitable for a live mobile game.
Responsibilities
- Create high-quality 2D artwork for thegame, including card-related assets, UI elements, icons, illustrations,backgrounds, events, rewards, and promotional content.
- Translate the Art Director’s visioninto polished, production-ready artwork while maintaining a consistent visuallanguage across the game.
- Develop and refine visual concepts through thumbnails, sketches, colour explorations, paintovers, and final artwork.
- Create artwork that is clear,appealing, and readable on mobile screens, with strong attention to visualhierarchy and player usability.
- Work closely with UI/UX and GameDesign to ensure artwork supports gameplay, functionality, and an intuitiveplayer experience.
- Create and maintain visual consistencyacross menus, game screens, cards, buttons, icons, pop-ups, rewards, events,and other live-service content.
- Produce key art, promotionalillustrations, event artwork, social media assets, and other marketing visualswhen required.
- Prepare production-ready assets withappropriate dimensions, layers, naming, and technical requirements for Unityimplementation.
- Provide paintovers, feedback, andvisual guidance to other artists, helping maintain quality and consistencyacross the team.
- Build and curate references, moodboards, visual guides, and art documentation to support the team and establishclear visual standards.
- Collaborate with the Art Director andcross-functional teams through reviews, incorporate feedback effectively, andhelp drive assets from exploration to final delivery.
- Mentor junior artists where requiredand contribute to improving the team’s overall 2D art quality and productionprocesses.
Requirements
- 8-10+ years of professional experienceas a 2D Artist, Concept Artist, Illustrator, or similar role in gamedevelopment, with experience on at least 3 shipped titles.
- Strong experience creating 2D artworkfor mobile games, preferably casual, social, card, or live-service games.
- Excellent fundamentals in drawing,composition, colour, lighting, perspective, shape language, and visualstorytelling.
- Strong understanding of visualhierarchy, readability, and appeal on mobile screens and at differentUI/gameplay scales.
- Proven ability to work within anestablished art direction and consistently deliver polished artwork thatmatches the defined visual style.
- Strong portfolio demonstratingproduction-ready game art across areas such as UI, icons, illustrations,environments, characters, props, cards, or marketing art.
- Expert-level proficiency in Photoshop.
- Strong understanding of preparing andoptimizing 2D assets for game engines, particularly Unity.
- Ability to take ownership of an assetfrom initial idea and exploration through final production and implementation.
- Experience reviewing artwork andproviding clear, constructive creative and technical feedback to other artists.
- Excellent communication,collaboration, time-management, and problem-solving skills.
- Proactive, self-motivated,detail-oriented, and comfortable working in a fast-paced live-serviceenvironment.
Bonus
- Experience working on card games,casual games, social games, or live-service mobile titles.
- Experience creating UI art, gameicons, cards, badges, rewards, event artwork, and other mobile game content.
- Experience with Unity andunderstanding of how 2D assets are implemented in a game.
- Experience creating marketing key art,promotional illustrations, social media assets, and store creatives.
- Experience with AI-assisted ideationused responsibly to accelerate exploration while maintaining strong artisticownership and quality.
- Experience creating style guides,visual documentation, and reusable art standards.
- Experience mentoring junior 2D artistsand helping establish team-wide quality standards.