Interaction and Motion designer

HP

Bengaluru

On-site

INR 900,000 - 1,500,000

Full time

8 days ago

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Job summary

HP is seeking an Interaction and Motion Designer in Bengaluru to shape how users experience an operating system. You will own the interaction design and micro-animations, defining how transitions, feedback, and states feel alive and cohesive across the platform.

You’ll collaborate with product design, engineering, and other stakeholders, building an interaction language and a library of reusable patterns. Prototyping tools and strong design systems knowledge are essential.

Qualifications

  • Four-year or graduate degree in design or related discipline.
  • Around 5 years of experience across UI, UX, and interaction design.
  • Portfolio demonstrating strong interaction design and motion craft.

Responsibilities

  • Define the interaction and micro-animation layer of the OS, including transitions and feedback.
  • Collaborate with designers, engineers, and product managers to develop interaction concepts.
  • Build and maintain an interaction library with reusable patterns and motion principles.
  • Prototype interactions using tools like Figma, After Effects, ProtoPie, or code-based prototyping.
  • Ensure design fidelity and feasibility during implementation with engineering teams.

Skills

Interaction design
Motion design
Prototyping
Design systems
Communication
Collaboration

Education

Bachelor’s in Design
Graduate Degree in Design

Tools

After Effects
Figma
ProtoPie
Principle
Framer
Rive
InVision
CSS

Job description

Interaction and Motion designer

Description -

About the Role

We’re building the operating system for a next-generation device, and we’re looking for a talented Interaction Designer to shape how it feels to use.

This role is centered around interaction design and motion — the details that make an interface feel alive, responsive, intuitive, and delightful. You’ll define how the OS behaves at a moment-to-moment level: how things move, respond, transition, provide feedback, and communicate state.

Your primary focus will be bringing craft, consistency, and delight to the experience across the OS. You’ll help define the interaction language of the product and ensure that interactions feel cohesive rather than a collection of individual features.

Alongside this, you’ll contribute to selected UX and UI projects with the broader design team, either independently or in collaboration with other designers.

What You’ll Do
  • Define what "delight" means for the product and translate it into thoughtful, purposeful interactions across the OS.
  • Own the interaction design and micro-animation layer of the OS, including transitions, spatial relationships, feedback, gestures, states, loading, success/error, sound, haptics and other moment-to-moment behaviors.
  • Collaborate with product designers, product managers, engineers, and other stakeholders to brainstorm and develop interaction concepts for the device.
  • Define and maintain a consistent interaction language so that behaviors across the OS feel unified and intentional, across different modal behaviors like touch, trackpad, keyboard and stylus.
  • Build, maintain, and evolve an interaction library covering reusable patterns, behaviors, motion principles, timing, and transitions.
  • Contribute to the broader design system and work with other designers to ensure interaction patterns are documented, consistent, and reusable.
  • Prototype interactions using tools such as Figma, Principle, ProtoPie, After Effects, or code-based prototyping.
  • Use prototypes to communicate not just visual behavior, but also motion, timing, sound, feedback, and overall feel.
  • Partner closely with engineering throughout implementation to ensure interactions are brought to life with a high level of design fidelity.
  • Review builds, identify interaction or motion inconsistencies, and work with engineers to refine the experience while taking feasibility and performance into account.
  • Explore emerging interaction patterns, motion techniques, and interaction paradigms across leading products globally, bringing relevant ideas and inspiration into the product.
  • Contribute to UX and UI projects across the product team, either independently owning selected projects or supporting other UX designers with interaction design and prototyping.
What We’re Looking For
  • A portfolio that clearly demonstrates strong interaction design and motion/micro-animation craft. This is the most important qualification for this role.
  • The ability to take ownership of interactions across an OS and drive them from concept through implementation with engineering.
  • Strong prototyping skills — you’re comfortable communicating interactions through working prototypes rather than static screens alone.
  • An understanding of motion as a tool for usability, hierarchy, feedback, continuity, and delight — not simply as visual decoration.
  • Strong design judgment and restraint: knowing when motion adds value and when simplicity is the better experience.
  • Working knowledge of design systems and how interaction patterns can be made consistent, reusable, and scalable.
  • Comfort working across both craft-heavy interaction design and broader product design work.
  • Strong communication and presentation skills, with the ability to articulate design decisions to product managers, designers, engineers, and leadership.
  • The ability to work directly with engineers on implementation details and advocate for interaction quality and design fidelity.
  • Experience working with sound or other forms of sensory feedback as part of interaction design.
Nice to Have
  • Experience designing for an OS-level, system-level, or gaming platform, rather than only individual applications.
  • Experience with tablet, mobile, or multi-modal interaction design involving combinations of touch, keyboard, pen, or other input methods.
  • Familiarity with the performance considerations of animation on devices, including frame rates, GPU constraints, and how these influence interaction design decisions.
  • A background in motion design, game UI, or consumer products with rich micro-interactions.

Education & Experience Recommended

Four-year or Graduate Degree in Design, Human Factors Engineering, Social Sciences research, or any other related discipline or commensurate work experience or demonstrated competence.

Around 5 years of experience across UI, UX, and, most importantly, interaction design.

Preferred Certifications

Certified User Experience Professional (CUXP)

Knowledge & Skills

  • Agile Methodology

  • Android Design Principles & Interaction Patterns

  • Animation Principles & Motion Design

  • After Effects

  • Cascading Style Sheets (CSS)

  • Design Thinking

  • Design Systems (building and maintaining reusable component libraries)

  • Figma (Design Software)

  • Framer / Principle / ProtoPie / Rive (Motion & Interactive Prototyping Tools)

  • Illustration & Visual Asset Design (icons, graphics, onboarding/empty-state visuals)

  • Information Architecture

  • Interaction Design

  • Invision (Design Software)

  • Lottie

  • Micro-interactions & Motion Prototyping

  • Product Design

  • Prototyping (including high-fidelity interactive/animated prototypes)

  • Typography & Visual Craft

  • Usability

  • Usability Testing

  • User Experience (UX)

  • User Experience (UX) Design

  • User Flows

  • User Interface (UI)

  • User Interface (UI) Design

  • User Research

  • User-Centered Design

  • Visual Design

  • Wireframing

Cross-Org Skills

  • Craftsmanship & Attention to Detail

  • Customer Centricity

  • Results Orientation

  • Learning Agility

  • Digital Fluency

Impact & Scope

Impacts immediate team and acts as an informed team member providing analysis of information and limited project direction input.

Complexity

Responds to routine issues within established guidelines.

Disclaimer

This job description describes the general nature and level of work performed in this role. It is not intended to be an exhaustive list of all duties, skills, responsibilities, knowledge, etc. These may be subject to change and additional functions may be assigned as needed by management.

Job -

Software

Schedule -

Full time

Shift -

No shift premium (India)

Travel -

Relocation -

Equal Opportunity Employer (EEO) -

HP, Inc. provides equal employment opportunity to all employees and prospective employees, without regard to race, color, religion, sex, national origin, ancestry, citizenship, sexual orientation, age, disability, or status as a protected veteran, marital status, familial status, physical or mental disability, medical condition, pregnancy, genetic predisposition or carrier status, uniformed service status, political affiliation or any other characteristic protected by applicable national, federal, state, and local law(s).

Please be assured that you will not be subject to any adverse treatment if you choose to disclose the information requested. This information is provided voluntarily. The information obtained will be kept in strict confidence.

For more information, review HP’s EEO Policy or read about your rights as an applicant under the law here: “Know Your Rights: Workplace Discrimination is Illegal”

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