Data Annotator - Game Designer

Prepleaf

India

On-site

INR 3,881,000 - 10,348,000

Full time

11 days ago

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Job summary

Prepleaf in India is seeking experienced Game Designers and Game Developers to contribute to specialised technical data annotation, game development evaluation, and AI model training projects. This role goes beyond traditional design, requiring hands-on work with Godot, Unity, Unreal Engine, and codebases to analyse, annotate, and review gameplay implementations.

Pay is USD 30 to 80 per hour; candidates should be proficient with Git/GitHub and Jira for collaboration.

Qualifications

  • 1+ year of professional experience in game development or game design.
  • ],
  • job_responsibilities_description [{

Skills

Game engine usage
Debugging
Git workflows
Issue triage
Analytical thinking
Documentation
Problem solving

Tools

Git/GitHub
Jira
Unity
Unreal Engine

Job description

We are looking for experienced Game Designers and Game Developers to contribute to specialised technical data annotation, game development evaluation, and AI model training projects.

This is a specialised technical role that goes beyond traditional game design or gameplay testing.

Professionals will work with existing game projects, game engine codebases, development repositories, and gameplay-related implementations to analyse, evaluate, and annotate technical tasks.

Pay: USD 30 to 80 per hourly.

Navigate and understand existing game development projects built using Godot, Unity, Unreal Engine, or similar game engines.

Responsibilities
  • Analyse game project repositories, understand their structure, identify relevant scripts, assets, dependencies, and implementation paths.
  • Review gameplay mechanics, game systems, player interactions, and underlying implementation logic.
  • Annotate game development tasks, code changes, gameplay implementations, engine configurations, and technical workflows.
  • Review AI-generated game development code and assess whether the implementation meets the specified gameplay and technical requirements.
  • Identify and analyse gameplay bugs, engine-related issues, scripting errors, and implementation inconsistencies.
  • Evaluate changes made to existing game codebases and determine whether they correctly address the intended requirements.
  • Understand and assess engine settings, project configurations, scene structures, and relevant development components.
  • Interpret player feedback, playtest observations, gameplay issues, and bug reports to identify relevant technical improvements.
  • Work with Git/GitHub workflows, including branches, commits, pull requests, and code reviews.
  • Provide structured technical annotations, explanations, and evaluation feedback while maintaining high standards of accuracy.
Requirements
  • 1+ year of professional experience in game development or game design involving hands‑on game engine usage.
  • Practical experience working with at least one game engine, such as Godot, Unity, or Unreal Engine.
  • Hands‑on experience working with existing game codebases, including understanding, modifying, debugging, and extending code.
  • Familiarity with Git/GitHub workflows, including branching, commits, pull requests, code reviews, and resolving review comments.
  • Experience using Jira or similar project/task management tools.
  • Basic understanding of game development concepts, gameplay mechanics, engine configurations, and player feedback/playtest triage.
  • Ability to navigate unfamiliar repositories, identify relevant files and dependencies, and trace implementation paths.
  • Experience debugging, troubleshooting, and fixing software and gameplay‑related issues.
  • Strong analytical and problem‑solving abilities.
  • Ability to document technical findings and communicate implementation‑related observations clearly.
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