We are looking for experienced Game Designers and Game Developers to contribute to specialised technical data annotation, game development evaluation, and AI model training projects.
This is a specialised technical role that goes beyond traditional game design or gameplay testing.
Professionals will work with existing game projects, game engine codebases, development repositories, and gameplay-related implementations to analyse, evaluate, and annotate technical tasks.
Pay: USD 30 to 80 per hourly.
Navigate and understand existing game development projects built using Godot, Unity, Unreal Engine, or similar game engines.
Responsibilities
- Analyse game project repositories, understand their structure, identify relevant scripts, assets, dependencies, and implementation paths.
- Review gameplay mechanics, game systems, player interactions, and underlying implementation logic.
- Annotate game development tasks, code changes, gameplay implementations, engine configurations, and technical workflows.
- Review AI-generated game development code and assess whether the implementation meets the specified gameplay and technical requirements.
- Identify and analyse gameplay bugs, engine-related issues, scripting errors, and implementation inconsistencies.
- Evaluate changes made to existing game codebases and determine whether they correctly address the intended requirements.
- Understand and assess engine settings, project configurations, scene structures, and relevant development components.
- Interpret player feedback, playtest observations, gameplay issues, and bug reports to identify relevant technical improvements.
- Work with Git/GitHub workflows, including branches, commits, pull requests, and code reviews.
- Provide structured technical annotations, explanations, and evaluation feedback while maintaining high standards of accuracy.
Requirements
- 1+ year of professional experience in game development or game design involving hands‑on game engine usage.
- Practical experience working with at least one game engine, such as Godot, Unity, or Unreal Engine.
- Hands‑on experience working with existing game codebases, including understanding, modifying, debugging, and extending code.
- Familiarity with Git/GitHub workflows, including branching, commits, pull requests, code reviews, and resolving review comments.
- Experience using Jira or similar project/task management tools.
- Basic understanding of game development concepts, gameplay mechanics, engine configurations, and player feedback/playtest triage.
- Ability to navigate unfamiliar repositories, identify relevant files and dependencies, and trace implementation paths.
- Experience debugging, troubleshooting, and fixing software and gameplay‑related issues.
- Strong analytical and problem‑solving abilities.
- Ability to document technical findings and communicate implementation‑related observations clearly.