Creature FX TD (Freelancer)

Framestore

Mumbai

On-site

INR 1,200,000 - 2,400,000

Full time

4 days ago
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Job summary

Framestore in Mumbai is seeking a Creature FX Artist to craft dynamic simulations for characters and creatures using Maya nCloth, nHair, and related tools. You will develop simulation rigs, deliver assets to Lighting, and coordinate with Modeling, Rigging, Animation, and Groom to achieve production quality.

The role requires experience with high-end VFX, scripting or programming, and a strong eye for anatomy.

Qualifications

  • Experience in high end VFX projects
  • Programming or scripting experience
  • Modeling and rigging skills
  • Good understanding of Maya constraints and deformers
  • Experience working under Unix/Linux systems
  • Good eye for reference material and anatomy knowledge

Responsibilities

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools
  • Execute shots using simulation rigs and deliver finished assets to Lighting
  • Liaise with Modeling, Rigging, Animation, Lighting and Groom teams
  • Develop departmental tools and techniques
  • Meet schedules and deadlines while maintaining high standards
  • Present work for review and incorporate feedback
  • Communicate with production and leads about schedules and deadlines
  • Stay updated with new tools and technology
  • Work solo or in a team to complete shots

Skills

Programming or scripting
Anatomy knowledge
Team collaboration
VFX experience

Tools

Maya (nCloth, nHair)
Unix/Linux

Job description

Job Description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
  • Be involved in the development of departmental tools and techniques.
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.
Job Description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
  • Be involved in the development of departmental tools and techniques.
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.
Job Requirements

Desirable Skills:

  • Relevant working experience in high end VFX projects in a global studio
  • Programming or scripting experience.
  • Modelling and rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience of working under a Unix/Linux systems environment.
  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
  • Good understanding of anatomy, human and animal.
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