3D Modeler Artist

Meril

Vapi

On-site

INR 600,000 - 900,000

Full time

14 days+
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Job summary

Meril in Vapi, Gujarat is seeking a skilled 3D Modeler Artist to develop production-ready assets for an immersive surgical training and robotic simulation platform. You will model surgical instruments, robotic console components, operating-room environments, and anatomical assets for real-time use in Unity.

You will work with clinicians and XR engineers to ensure accurate dimensions, clean topology, and pipeline compatibility, including LODs, UVs, and asset handover to sculpting, texturing, and

Qualifications

  • Diploma / BE / BTech or equivalent in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or related field.
  • 4–6 years of professional experience in 3D modeling and asset development.
  • Strong experience with Autodesk Maya and/or Blender.
  • Experience in game-ready, simulation-ready, or real-time 3D asset production.
  • Experience with hard-surface and/or organic modeling.
  • Experience creating 3D assets from references, photographs, technical drawings, or CAD data.
  • Experience in multi-artist or production pipelines is preferred.
  • Experience in medical visualization, surgical simulation, XR/VR/AR, automotive visualization, or digital-twin projects is a plus.

Responsibilities

  • Create high-quality 3D models of surgical instruments, medical devices, robotic components, OR environments, and supporting assets.
  • Develop hard-surface and organic models from references, CAD data, drawings, and clinical inputs.
  • Ensure models match real-world dimensions, proportions, topology, and scale.
  • Prepare real-time assets with correct pivots, transforms, and hierarchy for Unity and other engines.
  • Maintain clean topology, edge flow, naming conventions, and asset structure.
  • Collaborate with XR teams, clinicians, and engineers; participate in production reviews.
  • Document polygon budgets, LOD structures, asset versions, references, and issues.
  • Support pipeline improvements and asset handover to sculpting, texturing, rigging, and animation teams.

Skills

Hard-surface modeling
Organic modeling
Real-time asset prep
Unity workflows
Topology & UVs
Version control

Education

Diploma / BE / BTech

Tools

Maya
Blender
Unity
Git LFS

Job description

Job Title: 3D Modeler Artist – Immersive Surgical Training

Department: Immersive Technologies.

Location: Vapi, Gujarat – On-site

Reports To: XR Lead

Job Purpose:

To create high-quality, production-ready 3D assets for an immersive surgical training and robotic simulation platform, including surgical instruments, robotic console components, operating-room environments, medical equipment, and anatomical models. The role will support the end-to-end 3D asset pipeline by developing optimized models from references, CAD data, technical drawings, and clinical inputs for integration into real-time simulation environments.

Key Responsibilities:
1. 3D Modeling & Asset Development
  • Create high-quality 3D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets.
  • Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs.
  • Ensure models accurately represent real-world dimensions, proportions, geometry, and functional characteristics.
  • Maintain clean topology, proper edge flow, object hierarchy, naming conventions, and real-world scale.
2. Real-Time & Simulation-Ready Asset Preparation
  • Create optimized 3D assets suitable for real-time rendering and interactive surgical simulation.
  • Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance.
  • Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration.
  • Optimize meshes while maintaining the required visual quality and geometric accuracy.
  • Prepare assets for integration into Unity and other real-time simulation environments.
3. Surgical & Medical Asset Development
  • Develop realistic 3D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures.
  • Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements.
  • Incorporate clinical and technical feedback into 3D asset development.
  • Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications.
4. CAD, Reference & Mesh Preparation
  • Convert and optimize CAD/reference data for use in real-time 3D environments.
  • Perform basic CAD cleanup, mesh optimization, retopology, and geometry preparation.
  • Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams.
  • Perform basic UV layout and ensure assets are appropriately structured for downstream texturing.
5. Cross-Functional Collaboration
  • Work closely with 3D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams.
  • Participate in regular production and pipeline review meetings.
  • Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements.
  • Proactively communicate technical challenges, dependencies, quality issues, and production blockers.
  • Contribute to improving the overall 3D production pipeline and asset development standards.
6. Documentation, Version Control & Quality
  • Follow established asset naming, folder structure, modeling, and production standards.
  • Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow.
  • Document polygon budgets, LOD structure, asset versions, references, and known issues where required.
  • Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover.
  • Ensure timely delivery of assets according to project milestones and production requirements.
7. Innovation & Learning
  • Contribute to the development of next-generation immersive surgical training and robotic simulation technologies.
  • Explore new techniques for 3D modeling, optimization, visualization, and real-time simulation.
  • Stay updated with emerging technologies in 3D modeling, XR/VR/AR, medical visualization, gaming, and simulation.
  • Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets.
Qualifications and Experience:
  • Diploma / B.E. / B.Tech / Bachelor’s degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field.
  • 4–6 years of professional experience in 3D modeling and asset development.
  • Strong professional experience with Autodesk Maya and/or Blender.
  • Experience in game-ready, simulation-ready, or real-time 3D asset production.
  • Experience with hard-surface and/or organic modeling.
  • Experience creating 3D assets from references, photographs, technical drawings, or CAD data.
  • Experience working within a multi-artist or production pipeline is preferred.
  • Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects will be an added advantage.
Skills and Competencies:
  • Strong proficiency in Maya and/or Blender.
  • Strong understanding of hard-surface and organic 3D modeling.
  • Good understanding of topology, retopology, UVs, polygon optimization, and LODs.
  • Understanding of real-time asset preparation and Unity workflows.
  • Basic knowledge of Git / Git LFS or equivalent version-control workflows.
  • Strong attention to detail and visual accuracy.
  • Ability to interpret technical drawings, CAD data, and real-world references.
  • Good understanding of scale, pivots, transforms, hierarchy, and asset organization.
  • Strong communication and collaboration skills.
  • Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams.
  • Passion for 3D visualization, simulation, immersive technologies, and medical technology.
Key Performance Indicators (KPIs):
  • Quality, accuracy, and visual fidelity of 3D assets developed.
  • Timely completion of assigned modeling and asset-development activities.
  • Compliance with topology, polygon, scale, pivot, naming, and LOD standards.
  • First-pass acceptance rate of submitted assets.
  • Quality and efficiency of CAD/reference-to-production asset conversion.
  • Successful handover of clean assets to sculpting, texturing, technical-art, and Unity teams.
  • Compliance with real-time performance and optimization requirements.
  • Effective collaboration and timely resolution/escalation of production issues.
  • Contribution to development and continuous improvement of the immersive surgical training platform.
Portfolio Requirement:
  • Candidates must submit a professional portfolio demonstrating relevant 3D modeling work.
  • Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models.
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