3D Game Artist Rendered Ideas, Mumbai

Festybay

Mumbai

On-site

INR 2,871,000 - 5,263,000

Full time

14 days+
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Benefits offered by this job

Zero client work
Direct profit-sharing
Remote work

Job summary

Rendered Ideas seeks a versatile 3D Game Artist to own assets from concept to implementation in a fully remote indie environment.

You will create game-ready low-poly characters and environments, primarily in Blender, with a strong emphasis on optimization and cross-team collaboration. The role offers complete creative ownership and a direct profit-sharing model for contributors.

Qualifications

  • A Bachelor’s Degree in Fine Arts, Art Media, Graphic Design, Game Development or equivalent.
  • Minimum 1+ years of professional experience as a 3D artist in a game production pipeline.
  • Proficiency with Blender is highly preferred; Maya/3ds Max experience should transition to Blender.
  • Strong portfolio demonstrating 3D art, texturing, and optimization for games.

Responsibilities

  • 3D Modeling & Sculpting of characters, props, and environments with high-low poly balance.
  • Texturing, UV unwrapping, and baking (normals, AO, curvature) for game assets.
  • Workflow in Blender; maintain and optimize Blender-centric asset pipelines.
  • Asset optimization for performance across target hardware.
  • Collaborate with designers, developers, and animators; iterative feedback.

Skills

Artistic fundamentals
Low-poly modeling
UV unwrapping
Texture mapping

Education

Bachelor's degree in Fine Arts / Graphic Design / Game Development

Tools

Blender
Maya
3ds Max

Job description

Rendered Ideas is seeking a versatile 3D Game Artist to join our fully remote, autonomous indie team. In this role, you will take complete creative ownership of our upcoming titles—meaning zero client work and absolute freedom to research and implement top-notch art pipelines.

Working in a small, passionate team, you will be responsible for creating game-ready, low-poly optimized 3D characters and environments primarily using Blender. If you have 1+ years of experience, a strong artistic portfolio, and crave an independent environment with an attractive compensation package and direct profit-sharing, we want to hear from you.

3D Game Artist Job Overview

Category Details

Company Name Rendered Ideas

Job Title 3D Game Artist

Job Type Full-Time, Permanent

Location Remote (With optional access to our regional co-working hubs)

Work Schedule Flexible Hours (Core collaboration window: 10:00 AM – 3:00 PM EST)

Department Game Art & Asset Production

Company Overview : Rendered Ideas

At Rendered Ideas, we believe that the best games are born from passion, autonomy, and a refusal to compromise on creative vision. We are a tightly-knit, fiercely independent indie development studio dedicated to crafting immersive, high-quality gaming experiences.

Unlike traditional studios that are bogged down by client demands, shifting corporate milestones, or endless outsourcing loops, we operate on a model of complete creative ownership. Our team is small, highly collaborative, and fully autonomous. When you join us, you aren’t just a cog in a massive corporate machine—you are a foundational pillar of the project. We trust our artists, developers, and designers to drive the vision of our games from initial concept to global launch.

Job Description & Responsibilities as 3D Game Artist

As a 3D Game Artist at Nexus Digital Studios, your primary mission is to breathe life into our virtual worlds. You will bridge the gap between imagination and technical reality, transforming concept art into vibrant, game-ready assets. Because we are a streamlined indie team, your day-to-day will be dynamic, engaging, and highly impactful.

  • 3D Modeling & Sculpting: High-poly sculpting and low-poly modeling of distinct 3D characters, props, hard-surface assets, and environmental modules that align perfectly with the game’s established artistic direction.
  • Texturing & UV Unwrapping: Efficient UV unwrapping, baking (normals, ambient occlusion, curvature), and texturing. You will create clean, expressive textures that read well under diverse lighting conditions.
  • Blender Integration: Execute your primary modeling, sculpting, and rigging workflows within Blender. You will actively contribute to maintaining and optimizing our Blender-centric asset pipeline.
2. Optimization & Technical Art
  • Poly-Count Efficiency: Produce highly optimized, low-poly art assets that look visually stunning without compromising performance across targeted hardware platforms.
  • Topology Best Practices: Maintain clean, predictable topology for organic meshes to ensure seamless rigging and animation.
  • Engine Implementation: Import assets into the game engine, set up materials, and collaborate with technical artists to ensure assets look identical in-engine to their source files.
3. Collaboration & Process Innovation
  • Cross-Functional Communication: Collaborate intimately with game designers, developers, and animators to ensure visual assets support and enhance the core gameplay mechanics.
  • R&D and Process Freedom: Research, propose, and implement cutting-edge game development processes, tools, and plugins to enhance art team workflows and asset pipelines.
  • Iterative Feedback Loops: Participate actively in creative brainstorming sessions and milestone reviews, providing constructive visual feedback while gracefully iterating based on collective team input.
Eligibility & Candidate Criteria

Rendered Ideas is looking for a versatile, self-motivated artist who thrives in an ecosystem of freedom and responsibility. The ideal candidate pairs strong foundational artistic principles with the technical know-how required for modern game engines.

Educational Background & Professional Experience
  • Academic Foundation: A Bachelor’s Degree (BA) in Fine Arts, Art Media, Graphic Design, Game Development, or an equivalent combination of industry experience and a standout digital portfolio.
  • Industry Tenure: Minimum of 1+ years of professional experience working directly as a 3D artist within a video game production pipeline (indie or AAA).
  • Software Mastery: Proficiency in Blender is highly preferred. Candidates coming from Maya or 3ds Max backgrounds must demonstrate a strong willingness and ability to transition seamlessly into a Blender-focused environment.
  • Artistic Versatility: A deep understanding of both digital/traditional art techniques, color theory, spatial composition, anatomy, and lighting. You should feel comfortable pivoting between stylized aesthetics and semi-realistic art styles.
  • Optimization Knowledge: Proven experience with texture budgeting, draw-call minimization, and preparing asset packages for smooth deployment within modern game engines (such as Unity or Unreal Engine).
Core Soft Skills & Cultural Fit
  • Autonomous Drive: High levels of self-motivation and organizational skills. With no micromanagement or client-driven deadlines, you must be capable of managing your own milestones and task queues effectively.
  • Constructive Mindset: A deeply collaborative team spirit paired with a positive attitude. You possess the emotional intelligence to receive objective critique and give constructive feedback that elevates the entire team’s output.
  • Adaptability: Comfort with change. Indie game development is a fluid, iterative process; you should be ready to pivot creatively as the game evolves during playtesting phases.
What We Offer: The Studio Culture

Rendered Ideas believe the traditional games industry is broken, often relying on crunch culture, bureaucratic red tape, and client-pleasing over player satisfaction. We offer an antidote to that corporate grind:

  • Zero Client Work: We answer only to ourselves and our player community. Your creative energy will never be wasted on third-party marketing projects, corporate pitches, or soul-crushing pivot orders from non-creative stakeholders.
  • True Autonomy: Your team has absolute ownership over the IP. If the team discovers a mechanic or an art style that elevates the game, you have the unilateral freedom to chase it.
  • A Culture of Lifelong Learning: We actively encourage experimentation. Want to spend a week researching a new procedural texturing workflow or testing an AI-assisted retopology tool? You have the dedicated pipeline freedom to innovate.
  • People-First Environment: We build games sustainably. We reject crunch and prioritize psychological safety, diverse perspectives, and a healthy balance between your creative career and personal life.
Application Instructions

If you are eager to escape the corporate pipeline, take true ownership of your creative output, and share directly in the financial success of the games you build, we want to hear from you.


How to Apply:
Prepare Your Portfolio: Provide a link to your ArtStation, personal website, or digital portfolio. We prioritize portfolios that showcase clean topology wireframes, texture maps, and examples of low-poly optimization alongside finished renders.
Submit Your Documents: Send over your updated Resume/CV along with a brief introductory note explaining why you thrive in an autonomous, indie team setting.
Software Confirmation: Please include a brief line confirming your current proficiency level with Blender, or your timeline for adapting to it if your background lies in other 3D suites.

Equal Opportunity Employer: Nexus Digital Studios celebrates diversity and is committed to creating an inclusive environment for all team members. All employment decisions are based on business needs, job requirements, and individual qualifications, without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability status.

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