3D Artist & Artist Manager

META Fashion

Delhi

On-site

INR 600,000 - 1,100,000

Full time

14 days+

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Job summary

META Fashion in Delhi is seeking a mid-level 3D artist to create game-ready assets and lead a team of remote freelancers. You will work from our Punjabi Bagh office, taking briefs through modelling, texturing, review and publishing on our platforms.

The ideal candidate has strong modelling/texturing skills, a polished portfolio, and a track record of delivering assets that meet visual and technical standards for games and Roblox UGC.

Qualifications

  • Portfolio demonstrates solid modelling and texturing skills across assets.
  • Experience creating 3D characters, props or polished game assets.
  • Roblox UGC, avatar accessories or stylised work is a strong plus.
  • Ownership, communication and visual taste; deliver on deadlines.

Responsibilities

  • Create game-ready 3D assets yourself by modelling and texturing assets.
  • Prepare and publish assets, ensuring proportions, topology, UVs and textures meet requirements.
  • Manage a team of remote freelancers, write briefs and track timelines.
  • Review work, give feedback and ensure consistent quality across assets.
  • Improve briefs, reviews and handoffs as the team scales.

Skills

Blender
Maya
Substance Painter
Team leadership
3D modelling
Texturing
Asset optimization
Roblox UGC

Tools

Blender
Maya
Substance Painter

Job description

Create polished game assets and lead a dedicated team of freelance artists. Full-time, in-office in Punjabi Bagh, Delhi.

Your role would be

Meta Fashion makes virtual fashion for Roblox. We’re looking for a mid-level 3D artist who can create quality assets and lead a dedicated team of remote freelance artists. You’ll work from our office in Punjabi Bagh, Delhi, understanding what we’re building and why, then taking assets from a brief through modelling, texturing, review and publishing on our platforms.

What you’ll do
  • Create game-ready 3D assets yourself. Model and texture accessories, hair, outfits and gear from references and briefs.
  • Prepare and publish assets. Check proportions, topology, UVs, textures and performance, then upload assets that meet our quality and platform requirements.
  • Manage your team of remote freelancers. Write clear briefs, assign work, agree on timelines and keep communication moving.
  • Review work and see revisions through. Give useful feedback and make sure every asset meets the same visual and technical standards.
  • Improve how we work. Help make briefs, reviews and file handoffs clearer as the team grows.
What matters
  • Blender, Maya, Substance Painter or similar tools, with a portfolio that shows your modelling and texturing skills. Spot what needs improving in an asset and explain how to fix it.
  • Experience creating 3D characters, props or polished game assets is a strong plus, especially Roblox UGC, avatar accessories and stylised work.
  • Clean proportions, topology, UVs and textures, with sensible optimisation for use in a game. Consistent quality, attention to finish and the ability to turn a reference into a finished asset.
  • Ownership, communication and visual taste. Take responsibility for delivery, raise blockers early and follow through without reminders.
  • Take feedback, see revisions through and meet agreed deadlines, both in your own work and the work you manage.
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