3D Artist

Fleckslabs Technology Pvt. Ltd.

India

On-site

INR 350,000 - 550,000

Full time

28 hours ago
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Job summary

Flecks Labs in Hyderabad is seeking a dedicated 3D artist to craft Roblox environments, characters, weapons, and collectibles, focusing on stylized, low-poly visuals and performance-conscious assets.

You will build modular kits, dress levels in Roblox Studio, and collaborate with designers to ship seasonal events and new zones, while maintaining a clear, identifiable world style across Roblox titles.

Qualifications

  • 1+ years making 3D game assets for Roblox, UEFN, or mobile.
  • Portfolio includes environments, not just props or characters.
  • Strong Blender or Maya/3ds Max skills and clean export to Roblox Studio.
  • Comfort building levels directly in Roblox Studio (terrain, lighting).
  • Good sense of composition, color, and silhouette in stylized/low-poly work.
  • Understanding of optimization: LODs, streaming, texture budgets.

Responsibilities

  • Build stylized 3D environments for Roblox titles: hubs, combat zones, dungeons, biomes.
  • Create modular environment kits for rapid zone shipping.
  • Dress levels with lighting, skyboxes, and atmosphere in Roblox Studio.
  • Design level visuals to guide players with landmarks and paths.
  • Create characters, weapons, pets, and collectibles with rarity tiers.
  • Build assets within Roblox performance limits without losing punch.
  • Own lobby, starter area, and early journey visuals.
  • Collaborate with designers/engineers for clean asset integration.
  • Analyze top Roblox titles to extract effective art approaches.
  • Ship seasonal events and themed updates regularly.

Skills

3D asset creation
Roblox Studio
Blender
Optimization knowledge
Environment portfolio

Tools

Blender
Maya/3ds Max
Roblox Studio

Job description

Flecks Labs is a Hyderabad-based game studio building and scaling Roblox titles: anime ARPGs, simulators, and more. We're looking for a 3D artist who plays Roblox seriously and can build both the worlds players explore and the assets they chase.

What you'll do
  • Build stylized 3D environments for new and live Roblox titles: hub worlds, combat zones, dungeons, and themed biomes
  • Create modular environment kits (buildings, props, foliage, terrain pieces) that the team can reuse to ship new zones fast
  • Handle set dressing, lighting, skyboxes, and atmosphere in Roblox Studio so each zone has a clear mood and identity
  • Design level visuals that guide players: landmarks, readable paths, and clear landmarks for quests and bosses
  • Create characters, weapons, pets, and collectibles with clear rarity tiers for gacha and live-ops drops
  • Build assets that hit Roblox's performance limits (poly counts, texture budgets, streaming, mobile) without losing visual punch
  • Own the first-impression visuals: the lobby, the starter area, and the first five minutes of the player's journey
  • Work with designers and engineers so assets and zones drop into the game cleanly, with no rework
  • Tear down top Roblox games and pull out what makes their worlds and art style work
  • Ship seasonal events, limited-time maps, and themed updates on a regular cadence
What we're looking for
  • 1+ years making 3D game assets, ideally for Roblox, UEFN, or mobile
  • A portfolio that includes environment work (scenes, modular kits, or full zones), not just props or characters
  • Strong Blender (or Maya/3ds Max) skills: modeling, UVs, texturing, and a clean export pipeline into Roblox Studio
  • Comfort building and dressing levels directly in Roblox Studio (terrain, meshes, lighting)
  • Strong sense of composition, color, and silhouette in stylized or low-poly work
  • Understanding of optimization: LODs, modular reuse, mesh and texture limits, draw calls, streaming
  • Real fluency in Roblox as a platform: its art conventions, what reads well on small screens, and what the audience responds to
  • You play a lot of games and can explain why a world or asset looks and feels good, not just that it does
Nice to have
  • Rigging and animation, especially combat animations and idle loops
  • VFX experience (particles, skill effects, ambient effects) in Roblox Studio
  • Experience with gacha, battle pass, or live-ops content cadence
  • Anime/manga literacy, since much of our audience lives there
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