Senior WebGPU Graphics Engineer — Real-Time Rendering

Huawei Ireland Research Center

Dublin

On-site

EUR 120,000 - 160,000

Full time

14 days+

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Job summary

Huawei Ireland Research Center is seeking a Senior Graphics Engineer to take a hands-on role in implementing and optimizing WebGPU initiatives, with a focus on mini-games. You will influence the technical direction and integrate graphics tech into performance-critical projects.

The role requires excellent C++ skills with 3+ years in game development and real-time rendering, plus experience with Vulkan and Unity. You will drive R&D efforts, create proofs of concept, and collaborate across teams.

Qualifications

  • This role requires deep knowledge of real-time rendering and graphics pipelines.
  • Proven experience in game development and shader programming is essential.
  • Experience with WebGPU and integrating graphics tech into products is desirable.

Responsibilities

  • Implement and optimize WebGPU technology for performance-critical use cases, especially mini-games.
  • Drive project execution and propose research solutions to be delivered on time.
  • Develop and deliver proof of concept software for R&D projects.
  • Push the boundaries of graphics tech with innovative solutions.
  • Conduct performance analysis and optimize real-time rendering pipelines.
  • Stay updated on WebGPU, Vulkan, and real-time rendering advances.
  • Communicate with stakeholders and share expertise openly.
  • Travel for conferences, exhibitions, and meetings as needed.

Skills

C++
C#
Javascript
GLSL
WGSL
Unity

Education

BSc in computer graphics or computer science

Tools

Vulkan

Job description

Huawei Ireland Research Center is seeking a Senior Graphics Engineer to take a hands-on role in implementing and optimizing WebGPU initiatives, with a focus on mini-games. You will influence the technical direction and integrate graphics tech into performance-critical projects.

The role requires excellent C++ skills with 3+ years in game development and real-time rendering, plus experience with Vulkan and Unity. You will drive R&D efforts, create proofs of concept, and collaborate across teams.

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