2026 – Low-Level Graphics Engineer – Intern

Huawei Ireland Research Center

Dublin

On-site

EUR 14,000 - 20,000

Part time

12 days ago
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Job summary

Huawei Ireland Research Centre is seeking a proactive Low-Level Graphics Engineer Intern for our Game Rendering Acceleration Team in Dublin. You will lead internal efforts to optimize rendering pipelines and bridge high-level graphics APIs with silicon-level execution.

The role involves reverse engineering, assembly-level tuning, and kernel-level scheduling to improve performance. Collaboration with a global team and strong English skills are essential.

Qualifications

  • Degree in Computer Science, Software Engineering or related field.
  • Proficient in C/C++ and Assembly (ARM/x86).
  • Experience with OS internals, memory management and low-level system calls.
  • Knowledge of Vulkan, Metal or DX12 and GPU architectures.
  • Experience with reverse engineering tools (IDA Pro, Ghidra) is a plus.
  • Fluent English; Mandarin is advantageous.

Responsibilities

  • Research hardware-software co-design to optimize rendering pipelines.
  • Develop high-performance kernels and shaders for rendering techniques.
  • Create profiling utilities using hardware counters and assembly-level data.
  • Collaborate with an international team; document findings clearly.

Skills

C/C++/Assembly','weight:0-10
OS internals
Graphics APIs
Reverse engineering
Communication

Education

Computer Science/Software Engineering degree

Tools

IDA Pro
Ghidra

Job description

About Huawei IRC

Huawei Ireland Research Centre (IRC) mission is to position Huawei as a recognized technology leader and a global provider of information and communications technology (ICT) solutions. To achieve this we are building an industry‑recognized multi‑discipline Research Centre of experts with focus on medium‑term to long‑term issues. The IRC will work closely with an open innovative ecosystem with Huawei customers to address real‑world issues. The IRC will also engage with key European universities to build a basic research capability to support Huawei technical projects.

About the Role

We are looking for a proactive Low‑Level Graphics Engineer Intern for an exciting opportunity in our Game Rendering Acceleration Team in Dublin.

We are looking for a proactive Low‑Level Graphics Programming Developer Intern to lead the technical deep‑dive into our Next‑Generation Rendering Optimization Engine. This project focuses on pushing the boundaries of hardware‑software co‑design by leveraging reverse engineering, assembly‑level tuning, and kernel‑level graphics scheduling to streamline complex rendering lifecycles within the Game Rendering Acceleration domain. You will work with an international and fast‑paced team of expert researchers and engineers, bridging the gap between high‑level graphics APIs and the silicon‑level execution of deep‑tech rendering research.

Requirements:
  • Hardware-Software Synthesis: Research and reverse engineer proprietary GPU driver behaviors and hardware scheduling logic to extract actionable insights for performance gains beyond standard API constraints.

  • Low‑Level System Engineering: Architect and implement specialized optimization layers within the Operating System (OS) and graphics stack to reduce draw‑call overhead and minimize CPU‑GPU synchronization latency.

  • GPU Architecture Orchestration: Develop high‑performance kernels and shaders with a focus on register pressure, memory alignment, and instruction‑level parallelism to maximize GPU throughput for cutting‑edge rendering techniques.

  • Performance Analytical Tooling: Research and implement custom profiling utilities, utilizing hardware performance counters and assembly‑level debugging, to facilitate automated bottleneck detection for large‑scale graphics systems.

Qualifications:
  • Majored in Computer Science, Software Engineering, or a related quantitative field.

  • Advanced Systems Programming: Proficient in C, C++, and Assembly (ARM/x86). Demonstrable experience in Operating System (OS) internals, memory management, and low‑level system calls.

  • Graphics & GPU Expertise: Strong conceptual or hands‑on understanding of modern graphics APIs (Vulkan, Metal, or DX12) and GPU architectures. Experience with reverse engineering tools (e.g., IDA Pro, Ghidra) is a plus.

  • Communication & Structure: Superior ability to translate complex low‑level technical data (e.g., disassembly, frame traces) into structured, professional technical specifications.

  • Linguistic Versatility: Professional fluency in English; Mandarin proficiency is a significant advantage for global stakeholder collaboration.

  • Work Eligibility: To be eligible to work legally in Ireland.

  • Passion for Excellence: A strong passion for performance optimization and a drive to deliver robust, high‑efficiency solutions for the most demanding research environments.

Location: Dublin, Ireland

DUE TO THE HIGH VOLUME OF REPLIES, ONLY CANDIDATES WHO ARE SHORTLISTED FOR INTERVIEWS WILL BE CONTACTED.

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