Graphics SW Engineer - Tool Development

European Tech Recruit

Cork

On-site

EUR 70,000 - 110,000

Full time

22 hours ago
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Job summary

European Tech Recruit is seeking a Graphics Software Engineer – Tool Development in Cork, on-site. You will join a world-renowned Semiconductor Giant’s GPU Software team to build next-generation developer tools for graphics, ray tracing, and ML workloads, enabling performance analysis and optimization in cutting-edge hardware

The role emphasizes full-stack tooling, collaboration with GPU teams, and shaping how developers optimize for mobile and edge GPU architectures.

Qualifications

  • 2+ years of professional software engineering experience.
  • Strong programming knowledge in C/C++, or proficiency in C#, Rust, or Go.
  • Solid understanding of GPU hardware and core graphics concepts.

Responsibilities

  • Design and develop profiling, debugging, and performance analysis tool features.
  • Collaborate with GPU hardware and software teams on performance validation and analysis.
  • Debug complex issues, optimize the user experience, and work with developers, partners, and OEMs.
  • Engage in full-stack development from UI to low-level graphics driver instrumentation.
  • Shape how developers optimize for GPUs and gain early insight into next-generation hardware design.

Skills

C/C++ programming
C# / Rust / Go
GPU hardware concepts

Job description

Graphics Software Engineer – Tool Development | Cork (On-site)

A world-renowned Semiconductor Giant is looking for a talented Graphics Software Developer (Tools Engineer) to join their GPU Software team in Cork, Ireland. This team is responsible for building next-generation GPU Developer Tools that enable cutting-edge graphics, games, ray tracing, machine learning, and advanced image processing. The role offers a unique opportunity to shape how developers optimise for industry-leading mobile and edge GPU architectures while gaining deep insights into future hardware design.

Key Responsibilities:
  • Design and develop profiling, debugging, and performance analysis tools features.
  • Collaborate closely with GPU hardware and software teams on performance validation and analysis.
  • Debug complex issues, optimize the user experience, and work directly with the developer ecosystem, partners, and OEMs.
  • Engage in full-stack development ranging from user interfaces to low-level graphics driver instrumentation.
  • Shape how developers optimize for the GPU, gaining early insight into next-generation hardware design.
Required Qualifications (Two or more of the following):
  • 2+ years of professional software engineering experience.
  • Strong programming knowledge in C/C++, or demonstrated proficiency in tools/application development with C#, Rust, or Go.
  • Solid understanding of GPU hardware and core graphics concepts.
Preferred Experience (Any of the following are a plus):
  • Developing graphics applications using Vulkan, DirectX, Metal, OpenGL, or WebGL.
  • Hands-on development within Unity, Unreal Engine, or comparable game engines.
  • Developing GPU computing applications utilizing OpenCL, CUDA, or SYCL.
  • Experience debugging, profiling, and tuning real-time graphics or compute applications.
  • Familiarity with recent graphics trends such as ray tracing, mesh shading, or work graphs.
  • Knowledge of image/video processing, data parallelism, or machine learning algorithms.
  • Experience with standard graphics profilers and debuggers like Nsight, PIX, GPA, or RenderDoc.

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