Who you are
- 4+ years experience designing digital experiences, products, and platforms as a User Experience Designer or Interaction Designer
- Experience with Adobe Creative Suite, Figma, Sketch or other industry design and prototyping tools
- For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Desirable
- 6+ years experience in user experience design or interactive design
- B.A. in Human-Computer Interaction, Visual Design, Interaction Design, User Experience Design, or a related field
- Experience working in the video game industry, with live-service gaming experience being a plus
- Experience working across timezones in a distributed team environment
- Familiarity with game engines (Unity / Unreal)
- As a part of the application process, candidates will be expected to provide a portfolio of their work
What the job involves
- As a Senior User Experience Designer, you'll be responsible for the design work in a high-scope product area that is complex and ambiguous
- The spaces will generally encompass multiple features and sometimes span across teams
- You will apply design thinking and take a broad approach to ensure experiential continuity across platforms and touch points
- You'll work from concept through development and collaborate with other designers to achieve your goals
- Your colleagues will be based in both Dublin and Los Angeles, and you will use your impeccable collaboration skills to be able to work across timezones
- This role will be based in the Dublin office on a hybrid basis on a 12 month contract
- Collaborate across teams to design large-scale products for players
- Communicate your data-informed vision and design rationale to cross-functional stakeholders
- Deliver appropriate level of design artifacts for the team (e.g., Strategy articulation, discovery/ research results, journey maps, flows, wireframes, mockups and/or prototypes)
- Break down experiences thoughtfully for teams to be able to ship value incrementally (i.e., Minimum viable experience)
- Manage experiential quality and consistency across features end-to-end
- Work with Design discipline leadership to establish design best-practices and quality standards
Compensation: €90.2-133.2k
Location: Dublin (Hybrid)
Contract: 12 months
Required Tools: Adobe Creative Suite, Sketch, Figma, Unity