Senior Pixel Artist (Stylized Games | 2D Art)

Jobgether

Ireland

À distance

EUR 40 000 - 60 000

Plein temps

Il y a 2 jours
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Avantages offerts par ce poste

Fully remote
Competitive compensation
Long-term collaboration
Annual team retreats

Résumé du poste

Jobgether, on behalf of a partner company, is seeking a Senior Pixel Artist (Stylized Games | 2D Art) based in Ireland. This fully remote role involves creating high-quality pixel art assets across characters, props, environments and icons, shaping a cohesive visual identity for long-term game projects.

You will collaborate with art directors, concept artists and engineers to translate briefs into production-ready art, maintain visual standards, and contribute original ideas that strengthen the

Qualifications

  • 5+ years of professional pixel art experience.
  • Exceptional portfolio of high-quality pixel art and a distinctive visual sensibility.
  • Strong understanding of color theory, composition, silhouettes, shape language, proportions, and visual hierarchy.

Responsabilités

  • Create polished pixel art assets including characters, creatures, props, environments, icons, and other game content.
  • Design strong silhouettes, appealing proportions, expressive shapes, and cohesive color palettes for clarity and recognizability.
  • Translate briefs and concept art into production-ready pixel art designs.
  • Help establish and maintain visual standards for pixel density, shading, color consistency, detail, and quality.

Connaissances

Pixel art
2D game art
Color theory
Aseprite
Photoshop
Portfolio
English
Asset integration
Communication
Independent problem-solving

Outils

Aseprite
Photoshop
Unity3D

Description du poste

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Pixel Artist (Stylized Games | 2D Art) based in Ireland.

We are looking for an experienced Senior Pixel Artist with exceptional artistic judgment and a passion for creating distinctive, expressive, and visually memorable artwork for games. In this fully remote role, you will produce high-quality pixel art assets, from characters and creatures to props, environments, and icons, while helping shape a cohesive visual identity across game content. You will combine strong traditional art fundamentals with refined pixel art craftsmanship to create assets that communicate personality, clarity, and style. Working closely with art directors, concept artists, animators, and technical artists, you will contribute to creative exploration and production-ready content. This is an opportunity to take significant artistic ownership, influence visual quality, and collaborate with an international creative team on long-term game development projects.

Accountabilities

  • Create polished pixel art assets, including characters, creatures, props, environments, icons, and other game content.

  • Design strong silhouettes, appealing proportions, expressive shapes, and cohesive color palettes to ensure visual clarity and recognizable character.

  • Translate creative briefs and concept art into distinctive, production-ready pixel art designs.

  • Help establish and maintain visual standards for pixel density, shading, color consistency, detail, and overall artistic quality.

  • Explore creative solutions within the constraints of pixel-based art while maintaining stylistic consistency across different assets and resolutions.

  • Develop visual references, style explorations, and reusable assets that support a unified game art direction.

  • Collaborate with art directors, concept artists, animators, and technical artists throughout the production process.

  • Prepare and organize assets for efficient integration into game engines and real-time production pipelines.

  • Participate in artistic reviews, provide constructive feedback, and refine details that improve visual appeal and quality.

  • Proactively contribute ideas that strengthen the project's visual identity and maintain consistency across large asset collections.

Requirements
  • At least 5 years of professional experience in pixel art, 2D game art, or a related discipline.

  • An exceptional portfolio showcasing high-quality pixel art, strong artistic fundamentals, and a distinctive visual sensibility.

  • Excellent understanding of color theory, composition, silhouettes, shape language, proportions, and visual hierarchy.

  • Strong proficiency with pixel art tools such as Aseprite, Photoshop, or equivalent software.

  • Demonstrated ability to create appealing, distinctive characters, props, and environments within a consistent pixel art style.

  • Excellent attention to pixel placement, color relationships, shading, and fine details.

  • Understanding of game art production pipelines and real-time asset requirements.

  • Ability to deliver production-ready artwork and maintain quality and stylistic consistency across extensive asset collections.

  • Strong artistic judgment, independent problem-solving skills, and a meticulous approach to visual quality.

  • Excellent communication skills and fluency in English.

  • Bonus skills: Experience with pixel art animation, spritesheets, and frame-by-frame workflows; familiarity with voxel art and stylized 3D aesthetics; experience using Unity3D or other real-time game engines; knowledge of tilesets, tilemaps, and modular pixel art environments; background in character design, visual storytelling, or animation; experience developing pixel art style guides and production pipelines; and familiarity with mobile game art and resolution constraints.

Benefits
  • Opportunity to create distinctive, expressive pixel art for game development projects.

  • Significant artistic ownership and the opportunity to influence pixel art quality and visual consistency.

  • Collaboration with experienced artists and international creative teams.

  • Fully remote working environment.

  • Competitive compensation, with flexible contract options.

  • Long-term collaboration and opportunities for professional growth.

  • Annual team retreats and a supportive studio culture.

  • Salary details: A specific salary range is not provided; compensation is described as competitive.

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