Senior Graphics Researcher & Developer (Real Time Rendering)

European Tech Recruit

Dublin

On-site

EUR 90,000 - 130,000

Full time

8 days ago

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Job summary

Terminal Cloud Technology Lab seeks a Senior Graphics Researcher & Developer to advance real-time rendering for mobile games. You will own core rendering architecture, optimize GPU pipelines, and design material systems for a next‑gen engine. Work with an international team in Dublin on-site.

The role requires deep C/C++ expertise, hands-on experience with Metal/Direct3D12/Vulkan, and familiarity with Unity, Unreal 4/5, Godot. Strong math and ECS knowledge are essential for success.

Qualifications

  • Experience in real-time rendering pipelines and mobile graphics.
  • Proficiency in C/C++ for large-scale engine development.
  • Hands-on with modern graphics APIs (Metal/Direct3D 12/Vulkan).
  • Familiarity with Unity, Unreal 4/5, Godot and debugging tools.
  • Background in data-oriented design and ECS.
  • Experience shipping graphics features on Android or iOS.

Responsibilities

  • Research and develop real-time rendering pipelines and material systems.
  • Propose and implement shader optimizations for mobile GPUs.
  • Integrate innovative rendering techniques into production engines.
  • Collaborate with international teams to align with product goals.
  • Translate research ideas into efficient, working code.

Skills

C/C++
Mobile GPU
Shader optimization
Unity/Unreal
Graphics APIs
Android/iOS graphics
Data-oriented design / ECS

Tools

RenderDoc
Pix
NVIDIA NSight

Job description

About the Employer:

We are a leading global provider of Information and Communications Technology (ICT) infrastructure and smart devices, dedicated to connecting the digital world to every person, home, and organization. Our innovation is driven by both cutting-edge science and technology and the evolving needs of our customers, allowing us to invest in fundamental research that creates significant commercial value.


The Dublin-based Research Centre is a core pillar of our global technology leadership strategy. Our mission is to build an industry-recognized, multi-disciplinary team of experts focused on medium-to-long-term issues in the ICT space. We work closely with an open, innovative ecosystem, key academic institutions, and partners to address real-world challenges and develop next-generation technical capabilities.


Location: Dublin, Ireland (On-site)

This is a full-time, on-site role based at our Research Centre in Dublin, Ireland.


About the Opportunity

We are seeking a highly skilled and motivated Senior Graphics Researcher & Developer to join our Terminal Cloud Technology Lab Game Engine Team.


This is an exciting, hands-on opportunity for an expert in Real-Time Rendering to research and co-develop a next-generation graphics engine. The primary focus will be on improving the performance of mobile games and optimizing mobile GPU rendering algorithms for our proprietary operating system.


You will take technical ownership of the core rendering architecture, from designing advanced material systems and programmable pipelines to performing crucial runtime performance optimization. You will collaborate with an international, fast-paced team of expert researchers and engineers, solving deeply technical problems in direct alignment with product teams, partners, and customers globally.


Key Responsibilities


  • Research and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and Shader optimization.

  • Actively monitor key developments and trends in mobile computer graphics research (e.g., SIGGRAPH, Eurographics, i3D) and propose novel, state-of-the-art solutions to core game engine graphics challenges.

  • Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and devise technical implementation plans to successfully integrate these innovations into production.

  • Maintain communication with academia and industry partners, focusing on identifying potential collaboration benefits for product goals.

  • Collaborate effectively with internal rendering teams to ensure technical innovation aligns perfectly with production timelines and targets.

  • Proficiency in C/C++ with a proven ability to architect and maintain large-scale systems.

  • Hands-on experience with at least one modern graphics API (Metal/Direct3D 12/Vulkan).

  • Solid understanding of modern rendering techniques (e.g., ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra).

  • Hands-on experience with commercial game engines used for mobile games (e.g., Unity, Unreal 4/5, Godot) and relevant debugging tools (RenderDoc, Pix, NVIDIA NSight, or similar).

  • Strong communication and teamwork abilities, comfortable working within an international setting.

  • Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5, or in-house engines).

  • Experience with data-oriented design and ECS.

  • Ability to translate complex research paper ideas into working, efficient code.

  • Direct experience with Metal and/or DX12.

  • Prior experience with graphics development specifically on Android or iOS platforms.


#Hashtags #RealTimeRendering #GameDevelopment #GraphicsProgrammer #Vulkan #MetalAPI #DirectX12 #GameEngine #DublinJobs #ComputerGraphics #TechResearch

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