Senior Graphic Engineer

Morgan McKinley

Dublin

Hybrid

EUR 75,000 - 110,000

Part time

6 days ago
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Job summary

Huawei is seeking a Senior Graphics Engineer to drive WebGPU initiatives in Dublin. The role emphasizes hands‑on development and performance optimization for mini‑games, with remote EU and onsite Dublin work options.

You will shape technical direction, deliver proof‑of‑concepts, and push graphics boundaries across platforms, collaborating in a dynamic R&D team.

Qualifications

  • BSc in Computer Graphics or Computer Science required.
  • 3+ years in game development/real-time rendering with C++.
  • Experience with Vulkan and graphics pipelines is essential.
  • Unity experience is highly preferred for engine work.
  • Strong written and spoken communication skills.

Responsibilities

  • Implement and optimize WebGPU graphics features for mini-games and related workloads.
  • Lead performance analyses and optimize real‑time rendering pipelines.
  • Develop proofs-of-concept and deliverables for R&D projects.
  • Propose and drive research initiatives, delivering on time.
  • Stay current with WebGPU, Vulkan, and real-time rendering advances.
  • Willingness to travel for conferences, meetings, and client sessions.

Skills

C++
Game Development
Real-Time Rendering
Vulkan
Unity
Communication

Education

BSc in Computer Graphics
BSc in Computer Science
MSc in Computer Graphics

Tools

Unity

Job description

Morgan McKinley is thrilled to be partnering with Huawei to hire for a Senior Graphics Engineer in their R&D Centre in Dublin.

Please note that this is initially a 12 months contract with an annual review of extension and is has opportunities for both remote work from EU and onsite work in Dublin.

Huawei is seeking an experienced Graphics Engineer to take a hands‑on role in the implementation and optimization of their WebGPU initiative.

In this position, you will contribute significantly to the technical direction of WebGPU and its integration into performance‑critical projects, especially in the mini‑games use cases. Your work will be central to improving performance and demonstrating the potential of WebGPU across a variety of platforms.

This role offers opportunities for long‑term research and development projects, and you’ll be encouraged to propose new ideas and introduce innovative solutions. You will have a direct impact on shaping the future of our projects and advancing our WebGPU technology.

This senior‑level position provides a unique blend of technical expertise, collaboration, and autonomy within a dynamic and forward‑thinking team.

Key Responsibilities
  • Implement and optimize WebGPU technology for performance‑critical use cases, with a primary focus on mini‑games currently.
  • Propose research projects, propose solutions to problems, develop solution to solve those problems and ensure that these projects are delivered on time.
  • Develop and deliver proof of concept software deliverables for R&D projects.
  • Continuously push the boundaries of graphics technology, exploring new ideas and introducing innovative solutions to enhance WebGPU performance and capabilities.
  • Conduct performance analysis and implement optimizations for real‑time rendering and graphics pipelines.
  • Stay up to date with the latest developments in WebGPU, Vulkan, and real‑time rendering technologies and with the publications on major conference venues and journals.
  • Availability to travel for technical and scientific conferences, technical exhibitions, meetings with clients and/or other internal teams.
Requirements
  • BSc in computer graphics, computer science.
  • Excellent C++ coding skills with 3+ years of experience in Game Development/Real‑Time rendering.
  • Knowledge and former experience of work with Vulkan
  • Knowledge and former experience in Game Engine development (Unity experience is highly preferred).
  • Ability to translate technical specifications into working code and solve complex problems with consideration of the end‑user requirements.
  • Excellent written and spoken communication skills.
Desired Experience:
  • MSc in computer graphics, computer science or significant relevant industry experience.
  • Experience with WebGPU is highly desirable.
  • Experience with 3D game development on desktop and mobile/web platforms.
  • Winner of awards or top competitions on computer graphics, computer science, programming.
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