Senior Graphics Engineer (WebGPU) - CONTRACT

Adecco

Dublin

On-site

EUR 74,000 - 92,000

Full time

25 hours ago
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Job summary

Adecco is seeking a Senior Graphics Engineer to advance WebGPU and real-time rendering initiatives in Dublin. This onsite role focuses on designing, implementing, and optimizing high-performance rendering systems for graphics-intensive applications.

You will lead R&D efforts, transform research into scalable production solutions, and collaborate with engineers and researchers across the organization. 12-month contract, daily rate 400–500 EUR, onsite in Dublin 2.

Qualifications

  • Bachelor's degree in Computer Graphics, Computer Science, Software Engineering, or related field.
  • Relevant professional experience in graphics programming, game development, or real-time rendering.
  • Strong C++ programming skills with a proven ability to build high-performance systems.
  • Hands-on experience with Vulkan and modern graphics APIs.
  • Experience developing or extending game engines, with Unity experience highly preferred.
  • Strong understanding of graphics pipelines, shader programming, GPU architectures, and rendering techniques.

Responsibilities

  • Design, implement, and optimize WebGPU-based rendering systems for high-performance, graphics-intensive applications.
  • Lead research and development initiatives, proposing innovative projects and practical solutions.
  • Optimize rendering performance, profiling, and memory usage across platforms.
  • Collaborate across teams to translate research into production-ready implementations.

Skills

C++
Vulkan
WebGPU
Real-time rendering
Shader programming
Unity
Graphics APIs

Education

Bachelor's in Computer Graphics / CS / SE
Master's degree (preferred)

Tools

Vulkan
WebGPU
Unity

Job description

SENIOR GRAPHICS ENGINEER (WEBGPU & REAL-TIME RENDERING)

Location: Dublin 2

Contract: 12 months initially with view to extension

Work Model: Fully Onsite

Daily rate: 400-500 EUR

ROLE OVERVIEW
  • We are looking for a highly skilled and passionate Senior Graphics Engineer to play a pivotal role in advancing our next-generation WebGPU technology initiatives.
  • This is a hands-on engineering position focused on designing, implementing, and optimizing high-performance rendering solutions for performance-critical applications, with an immediate emphasis on innovative mini-game experiences.
  • You’ll work at the intersection of cutting-edge graphics research and practical product development, transforming experimental concepts into scalable, production-ready solutions.
  • This role offers a unique opportunity to influence technical strategy, lead impactful R&D initiatives, and collaborate with talented engineers, researchers, and stakeholders across the organization.
  • If you’re excited by solving complex graphics challenges, exploring emerging technologies, and building industry-leading rendering systems, we’d love to hear from you.
KEY RESPONSIBILITIES
  • Drive WebGPU Innovation
    • Design, implement, and optimize WebGPU-based rendering systems for high-performance, graphics-intensive applications.
    • Champion the adoption and integration of WebGPU capabilities across strategic projects and products.
    • Explore emerging graphics techniques and help define best practices for next-generation web rendering.
  • Lead Research & Development Initiatives
    • Identify technical opportunities and challenges, proposing innovative research projects and practical solutions.
    • Develop proof-of-concept applications and prototypes that demonstrate new capabilities and validate technical approaches.
    • Translate research outcomes into scalable, production-ready implementations.
  • Optimize Performance
    • Conduct in-depth profiling, performance analysis, and optimization of rendering pipelines and graphics workloads.
    • Improve GPU and CPU utilization, memory efficiency, and overall rendering performance across platforms.
    • Solve complex technical challenges related to real-time graphics, game engines, and interactive experiences.
  • Technical Leadership & Collaboration
    • Provide technical guidance and share expertise with engineering teams and stakeholders.
    • Communicate research findings, architectural decisions, and performance insights clearly and effectively.
    • Collaborate across disciplines to ensure successful delivery of projects and technical initiatives.
  • Stay at the Forefront of Graphics Technology
    • Keep current with advancements in WebGPU, Vulkan, GPU programming, real-time rendering, and graphics research.
    • Engage with the wider graphics community through conferences, publications, and industry events.
    • Represent the organization at technical conferences, exhibitions, customer engagements, and partner meetings as needed.
REQUIRED QUALIFICATIONS
  • Ideally Bachelor's degree in Computer Graphics, Computer Science, Software Engineering, or a related field.
  • Relevant professional experience in graphics programming, game development, or real-time rendering.
  • Strong C++ programming skills with a proven ability to build high-performance systems.
  • Hands-on experience with Vulkan and modern graphics APIs.
  • Experience developing or extending game engines, with Unity experience highly preferred.
  • Strong understanding of graphics pipelines, shader programming, GPU architectures, and rendering techniques.
  • Proficiency in one or more of the following technologies and languages:
    • oC++
    • oC#
    • oJavaScript
    • oGLSL
    • oWGSL
  • Demonstrated ability to transform technical specifications and research concepts into robust software solutions.
  • Strong analytical and debugging skills with a track record of solving complex technical challenges.
  • Excellent verbal and written communication skills, including the ability to present complex technical concepts to both technical and non-technical audiences.
  • Experience applying computer graphics research and academic insights to real-world products or industrial applications.
  • Passion for innovation and exploring emerging technologies in graphics and interactive experiences.
PREFERRED QUALIFICATIONS
  • Ideally Master's degree in Computer Graphics, Computer Science, or a related discipline.
  • Direct experience developing with WebGPU.
  • Experience building 3D applications, games, or interactive experiences across desktop, mobile, and web platforms.
  • Contributions to graphics-related research, open-source projects, technical publications, or industry presentations.
  • Experience with advanced rendering techniques, GPU optimization, or graphics middleware development.
  • Recognition through awards, competitions, hackathons, or notable achievements in graphics programming, computer science, or software engineering.
WHAT SUCCESS LOOKS LIKE IN THIS ROLE
  • Deliver measurable improvements in graphics performance and rendering efficiency.
  • Influence the evolution of our WebGPU strategy and technical roadmap.
  • Create innovative prototypes and R&D outcomes that shape future products.
  • Establish yourself as a trusted technical expert within the organization.
  • Help drive industry-leading graphics experiences through cutting-edge engineering and research.

Adecco is an equal opportunity employer.

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